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it it it it it 



Publication Office: 4517 Harford Road, Baltimore, Maryland 21214 

VOL.5, N0.6 


FULL YEAR $4.98 




..... 31 losing VentPre published bi-monihly, pretty 
close to the ifr« day of January, March, May, July. 

Sep. ember and November. 

The i jc-hl:. il fe trdi red and published by The 
Avalon Hill Company almost solely for the cul- 
tural ^difieatton ul adult gaming. (It also help* to 
sell Avalon HIM produrt 1 ;, ttinl^ 

Articles from subscribers are considered (or 
publication uu a gratis contributory basis, Such 
articles must be typewritten and nor excetd 700 
words, Example* and diagrams, that accompany 
iueh articles must be drawn in biatfc ink, ready 
for reproduction. No notice can be given regar- 
ding acceptance of ,; ; ! it i-,A for publication. 

All back issues, except Vol. 1, Nos. 1 & 4. which 
arc out of stock, are available at 51.00 per issue. 
Full-year -subscription:!. ® £4 H 98. 

b 106S The Avalun Hill Company, Baltimore, 
Maryland, printed in LLS.A, 


How Much 

is that Wargame 

in the Window? 

How docs one introduce Avalon Hill Wargam- 
ing to innocent, unspoiled and unexpecting indi- 
viduals? There are many ways, of course. To 
name a few: advertisements, word of mouth, 
attractive boxes and displays, etc. Undoubtedly 
the best method, however, is a personal demon- 

Realizing Ihis, Henry H. Bodenstedt. General 
Manager of Continental Hobbies. Inc., and found- 
er of the now famous Avalon Hill Intercontinen- 
tal Kriegspicl Society (ahiks), had a unique idea. 
Rather than showing or demonstrating the Avalon 
Hill games to one prospective buyer at a time. 
Henry decided to play a "Wargame in the 
Window" of his new retail store at 25 Broad 
Street in Freehold, New Jersey. 

An official tournament game of STALINGRAD 
was requested and granted by the ahiks' ICRK - 
Mcistcr to Dick Holcombe of Oakland, California 
and Henry Bodenstedt A STALINGRAD map 
board was prepared and placed in the store 
window in view of hundreds of passer-bys. Way 
back on April 12th, 1968, the Grand Opening of 
the Store, Operation Barbarossn began. (If Adolf 
would have started that early he would probably 
have won). The game moved along swiftly, since 
it is Dick's and Henry's policy to make iill postal 
moves by return mail. Soon the game attracted 
the attention of throngs of wargame enthusiasts 
who were eagerly awaiting the mailman whenever 
a reply move was due to be delivered. "Official" 
commentaries of PRAVDA and VOELKISCHER 
BEOBACHTER, cleverly worded by the Propa- 
ganda Ministers of both game participants, added 
spice to the demonstration and helped to boost 
the morale of the fighting men. 

The Nut Mail 

Avalon Hill has always prided itself in main- 
taining excellent customer-service-relationships, 
but a recent flood of letters from customers 
stating otherwise had distressed us to the point 
where we've gone to where the "action's at" to 
find out what's happened. 

Since the editorial offices of The General are 
located in the Guilford Annex, 1601 Guilford 
Avenue downtown, your erstwhile editor went 
to where the "action's at," the main office, and 
unabashadly put it to 'em. Here's how it went: 
US: Look, we've received enough "letters to the 
Editor" complaints on your service, or lack of it, 
to fill the entire next issue of The General, 
THEM: Hold it, Argus. If you'll take the time to 
read these complaint letters thoroughly you'll 
find that most of them deal with questions to 
game problems; not to the sale of goods. In fact, 
here's a hand full of letters thanking us for our 
quick delivery and mailing service. 
US: But what about those questions. How come 
you are 6 weeks behind? 

THEM: It's true, there's no denying that we have 
suddenly fallen considerably behind in this area 
of consumer service. Actually, it is an indication 
of how this game-business has expanded. The 
volume of mail has simply gotten to the point 
where our present staff was not able lo keep up 
with it. 

US: How do you plan on resolving this problem? 
THEM: First, we've got to segment the incoming 
mail into the proper departments. You see, much 
of the problem lies with the consumer himself. 
Many will send us a game order, a parts order, an 
order for your Tag, and ask questions all in the 
same letter. Well, sir, by the time it goes through 
all of the different order departments and finally 
gets back to us for answering of the questions, 
several weeks have elapsed. And then there's no 
guarantee that the questions will be answered the 
day it linatly gets back from the various shipping 
departments. So add another week lo that and 
you've got a minimum of three weeks in answer- 
ing this kind of correspondence. 

Nevertheless, in spite of the ahiks play balance 
adjustment, Goebbels soon ran out of breath, the 
German attack tost its clan, and, finally, in June 
the Germans had had it. They went down 
fighting to the last breath. 

Henry who was commanding the Germans 
blames this catastrophe on the many spying eyes 
which were constantly observing the battle field 
and the hinterland, and, hist but not least, on Ihe 
numerous back seat strategists. They were always 
on hand with well meant but ill received advise, 
which Henry could not afford to neglect, be- 
cause: who is to argue with a would-be Field 
Marshal who had just bought an armful of Avalon 
Hill Games in the store? 

A Final Note: At this writing, a new "win- 
dow-game" is planned for 1969. All Kricgspicl 
afficionados are heartily invited to drop in at 
Continental Hobbies when in ihe Rust. Their 
advice is always welcome, providing . . . 

US: The problem, then, is that you are too 
departmentalized. What's the solution? 
THEM: In part, the solution is for the customer 
to break down his correspondence so that all of 
his requests can be acted upon simultaneously, 
rather than consecutively. What I mean by this, is 
that a customer's order for the magazine should 
be on a separate piece of paper from his order 
for a game which should be on a separate piece 
from his request for answers to game problems. 
In tins manner, everything gets done at once. 

US: Well, that will help ... but is not the 
panacea. You're still 6 weeks behind answering 
the, pardon the expression, "nut mail." 
THEM: Part of that problem was inconsistency. 
Heretofore, with periodic turnover in company 
personnel assigned to answering game questions, 
we would have different interpretations from 
different employees. For example; let's say that 6 
months ago someone sent in a letter asking us if 
retreating units can retreat thru blocking terrain. 
Well, the particular individual answering that 
question on that particular day might respond. 
"yes." But 3 months later, when the same 
question is written in, a different employee may 
get it to answer and he might answer, "no." 

Now. let's project what might be the conse- 
quences of this ambiguity: it's possible that the 
two respondents above are playing against each, 
maybe even a play-by-mail game. With one saying 
that AH said you could retreat and the other 
claiming that AH said you couldn't retreat, then 
naturally this conflict raises the question of 
credibility not to mention a couple of more 
letters questioning our answers. This situation 
could snow boll, and when it happens hundreds 
of times instead of just once, as outlined above, 
you've got a problem And that's mainly why we 
got behind in the first place. 
US; Suppose, instead, that you simply didn't 
answer all of the nut mail. What would happen? 
THEM: Well, that's certainly the easy way 
out . . . but not at all consistent with our philoso- 
phy of answering each and every letter that 
conies in . . . eventually . . . 
US; Oh! You mean you do answer all corres- 
pondence? Then how do you account for these 
people who claim that you never answer them at 

THEM: I'd say that 99% haven't received answers 
for several reasons: they forget to put their 
return address on their letters, or they have 
recently moved and have not forwarded their new 
address to us. In the latter case, while the postal 
people arc supposed to forward all first class mail 
to new addresses; we know that they often don't 
bother to do this and is one of the reasons for 
the coming shakeup aboul to occur in the entire 
postal system. 

US: Well, this accounts for many of the unde- 
liverable Generals. 

THEM: Of course, Remember, that The General 
is mailed under a special bulk rate which means 
that undeliverables are automatically destroyed 
instead of being forwarded- 



THEM: What about that other \%1 
US: Probably our fault ... no one's perfect, you 

THEM; Let's get back to the problemol answer- 
ing questions: what do yon intent! doing to 
correct the inconsistencies? 
US: As I said before, since the inconsistencies 
were due to too many hands in the pie, so to 
speak, the logical solution is to place this func 
tion into the hands oi" people who we know are 
going to be doing the job consistently - over 
the long haul. To this end, we have been in the 
process of negotiating with an outside research 
firm for the express purpose of sub-contracting 
this particular end of the Avalon Hill correspond- 
ence. Once we have the guarantee that questions 
will be answered by the same people, then we 
know that a closer rapport will be established 
between consumer and manufacturer. Further, 
this should eliminate duplication of effort which 
will be effected once a consistent set of answers 
and guidelines to solving problems is established, 
US: Just out of curiosity, how much does it cost 
you to answer a typical letter of quesstions? 
THEM: About 19 cents. First, the employee's 
time must be considered, not to mention the 
actual cost of the paper, envelope, iind stamps. 
Man, we get some of the same people writing us 
every week . . . multiply this by 19 cents and one 
person can really eat into your profit picture. 
US; Why don't you attempt to discourage this? 
THEM: To. some extend we do when we ask that 
they enclose a self-addressed envelope containing 
first class postage. Still, many of these prolific 
correspondees are our most faithful customers 
ami who knows how many other people they 
have sold on Avalon Hill products through their 
zeal. That's why we don't out and out say "to 
heck with it and throw everything into the waste 
basket ," 

US: I got news for you: many other companies 
do just that. 

There seems to be a difference of opinion 
between company artist Aaron Lee and rules- 
interpreter Lefty Gardner. When even company 
personnel can't agree over rule-interpretations 
then it's time for new, consistent guidelines to be 
drawn. Looking on (L to H) are salesman John 
Martelie, with a S-spot bet on Lee; artist Jean 
Baer, with a &spot bet against Lee; Lee himself; 
Gardner; and production coordinator Jack Seli- 
man, with a 5-spot bet that Martelie won't pay 
Jean Baer if he wins under the premise that the 
rules are so ambiguous that no one will know 
when they've won anyhow. 

THEM: We know that. In fact, we know that 
Avalon Hill is the only game company that does 
answer each and every bit of nut mail. I think it's 
one of the reasons we have maintained that image 
of commeTatlerie we now enjoy. Further, I'll say 
that it is the chief reason we are in business 

US: 1 don't fully understand how this service, 
which apparently costs so much to maintain, is so 

important. Whycouldn't you at least answer only 
that mail which comes in with stumped, self- 
addressed envelopes? 

THEM: Let me put it to you this way, That 
sham of yours loses money on the face of it, 
right? But we keep publishing it because it is the 
one organ that helps tie the whole gaming- 
syndrome together. Look at all the wargame 
conventions cropping up - when two years ngo 
none existed; in fact, there weren't even very 
many wargame clubs then. So by fostering this 
syndrome, more people get interested in war- 
gaming which produces more game sales . . 
which will eventually produce more subscriptions 
to The General ... one feeds the. other. So it is 
with the nut mail. Regardless of how much it 
costs to maintain, we know it contributes toward 
the expansion of the wargame industry. 

US: Of course we arc aware that this service you 
provide is important; we just feel that you are 
doing yourself more harm than good by gelling 
so far behind in answering it, 
THEM: There you've got us dead to rights. But 
rest asured, we are working diligently toward 
alleviating this problem, We'll need the coopera- 
tion of the subscribers, though. If they would 
include a return envelope, they'll get their an- 
swers much sooner. Secondly, if they'll break 
down their multiple requests it will help us 
process their entire order that much more quickly 
and efficiently. 

With nothing further to add, or subtract, we 
retired to our editorial offices satisfied that 
Avalon Hill is both aware of these shortcomings 
and actively doing something about it. We will 
continue to police their efforts, however, and 
welcome additional correspondence from sub- 
scribers if such service fails to improve. 

We'll just take our business elsewhere, that's 
what . . . 

Crack the German Supply Line 

by John Rowland 

When you cross a lion with a talking Myna 
bird, you might not know what you get — but 
you better listen. 

When John Rowland - weight-lifting, football 
and baseball playing member of Central High in 
Chicago's Varsity Lettermen's Club - showed up 
with his article, we figured we better print it 

Most American players of Bulge will tell you 
that once the German's cross the Ourthe River the 
game is lost unless you can crack the German 
supply lines. 

The German timetable calls for him to breach 
the Ourthe between 21 A.M. and no later than 23 
A.M. If he crosses by 21 A.M. the German has 19 
long moves to gel to the Meuse. 

Contrary to the opinion of mosl, the terrain 
from the Ourthe to the Meuse isn't all that good 
for the Panders. The terrain is full of forests and 
rivers that must be breached. 

If the Americans can stall for one move, building 
fortifications and getting into several key positions 

the German advance will slow to ;i crawl for about 
seven moves, Those moves won't run the time out 
but it will give you a chance to attack the German 
flank and get to his supplies. That is the key to 

The several key spots on the board arc as 
follows; ("f" stands for a fortification tD be bndt 
on that spot). 

Neufchateau R-35 P-29 f 

U-42 f RochefoTl N-40 

Libramont 0-34f N-41 

R-41 f N-34f V-I8f 

St. Hubert Marchc 1-2 1 f 

S-35 P-28 f 

Due to the iiniount of rough terrain Bast of 
Anwaille there shouldn't bo too many units that 
far north. So 2 or 3 units with forts should he 
sufficient to hold the Germans. In the South, the 
units in U-42 and V-42 should detain the Germans, 
send more (1 or 2) units there if you have them 
tho! The units at Libramont and R-41 should be 
safe from encirclement because of the forests. 
Those units cut the Libramont-Rochefort via the 
Lesse River. 

Now comes the crucial point, the center. Your 2 
mountain squares ure most valuable because Ihey 
cut the St. Hubert-Dinant Road. The units at 
Rochefort and P-34 and 0-34 are protected by a 
river and forests. The unit you put in Marche will 
probably be encircled so don't put a 7-4 or 8-4 
there, save it for P-28 or 29. 

The units at N-41 and 40 are there for reinforce- 
ments and to cut the Rochefort - Sedan road in 
case the Germans capture the junction at Q-35. 

Due to the fact that by now the German will be 
low on infantry (due to soak offs and protecting 
the flanks) the forest squares are great for protect- 
ing a Hank. 

With the large reinforcements after 22 A.M., air 
power, slower German movement and forests, you 
should get a crack at the German supplies. That I 
key move could snatch victory from the jaws of 
defeat. The best strategy tho is not to let the 
German get to the Ourth. Even a good American 
player could fall prey to a successful German 
advance, I hope you don't have to use this defense. 
John Rowland 
7219 Wynter Way 
India napolis, Indiana 46250 


Club of the Month 

Another in a series of showcase articles giving 
recognition to stalwarts among wargame organiza- 
tions, this one on Pennsylvania's Organized War- 
gamers proves that its possible to promote war- 
gaming without succumbing to the manifestations 
of the power and prestige syndrome so prevalent 
in wargaming today. 

P.O.W. (Pennsylvania's Organized Wargamers) 
has been around lor f long time in terms of A.H. 
ulubs. The organization originated in the spring of 
1964 for the sole purpose of conducting neutral 
national pbm tournaments. At that time it was a 
part of Spectre and operating only as a tourna- 
ment organization. However, long before the 
demise of SPECTRE, P.O.W. decided that its 
interests could best he served through a neutral, 
separate organization with no affiliation to any 
other warring clubs. Therefore P.O.W. broke from 
SPECTRE a full year before that organization's 
collapse. The 1st P.O.W. tournament, in actuality, 
started under the SPECTRE name but the win- 
ners were announced a year later as winners of 
the P.O.W, tournament. Since then there have 
been absolutely no club affiliations involved in 
Ihe P.O.W. tournaments, guaranteeing absolute 
honesty and fairness to all. 

'P.O.W. is composed of an anonymous group of 
wargamers who have banded together loosely to 
form a group that gives services, not requires 

them. In fact, wargaming's only self-sacrificing 
group. In the beginning tournament expenses 
were paid out of the poekels of Ihe various 
members. Since then however, with the national 
recognition of P.O.W. as the national tournament 
organization, tournaments have been able to pay 
for themselves more or less. The tournaments are 
now financed through the payment of entTy fees 
and the donations of various sponsors Of late, 
the availability of sponsors has enabled P.O.W. to 
provide staggering prize lists, Any wargaming 
concern may become a sponsor of a P.O.W. 
tournament by contacting the organization and 
stating its desire to donate a prize. In return the 
sponsor receives recognition lor his generosity 
and quite a bit of publicity, 

P.O.W.'s first tournament was a singles affair 
won by Mark St. Peter of Detroit, Michigan. This 
was followed by a doubles tournament won by 
the Bakulski brothers of Connecticut. P.O.W.'s 
3rd tournament took place at the same time in 
the form of an invitation - only club tourna- 
ment. This has been the only tournament not 
open to the public and was won by Ted Harpham 
and his 4th Reich organization. P.O.W.'s 4th 
Annual PDM tournament was won by co-winners 
Mark Rudolph and Richard Rubin, P.O.W.'s 5th 
Annual tournament is currently under way using 
u three divisional form in which there will be 
tliree winners. P.O.W. No. 6 which will begin this 


coming July has been under preparation lor Ihe 
pasl 6 months. II will be a doubles lournaiimenl. 

Throughout its history, P.O.W. has been led by 
an elected chairman who serves a three year term. 
This chairman, now serving his second term, is 
Donald Greenwood. Ills Box 280, RD No. 2, 
Sayre, Penna. 18840 address is the focal point for 
all P.O.W. mail. 

In addition to its tournaments P.O.W. has 
initiated a wargaming magazine called Panwrfausl 
now in its third year. This 26 page monthly deals 
with atl facets of wargaming and is available to 
anyone for S3 per yr. A newer product of 
P.O.W., is its own wargamcr Company Command- 
ers which sells for $2. All of this is just a part of 
P.O.W.'s many activities to promote wargaming. 

Recently P.O.W. has incorporated the Bakers- 
field Tournament Organization into P.O.W. The 
Bakersfield Organization has conducted tliree 
tournaments in its history, all under the direction 
of Dan Evans of Bakersfield, Calif. The Bakers- 
field organization will now handle strictly Diplo- 
macy tournaments under the name of the P.O.W., 
and ail such tournaments will be officially recog- 
nized P.O.W. tournaments. A Diplomacy tourna- 
ment is scheduled for late '69 or early 70 and 
will be announced at that time as P.O.W. No. 7. 

In summary, P.O.W. believes that the main 
thing lacking in wargaming today is an ultimate 
goal. Wc believe that we provide this goal in the 
form of our national tournaments which name a 
new champion every year. Not only do the 
winners (prize lists include some 20 odd places) 
receive valuable wargame merchandise and tro- 
phies but they are publicized as the national 
champions in every wargame magazine in the 

Husbands and Wives 

by James M. & Roslyn Crawford 

Of all the opponents I have encountered in my 
wargaming experiences, the most fascinating has to 
be my wife, :i surprisingly worthy opponent 
considering she had never played any wargames 
prior to our marriage six months ago. The philo- 
sophically pacifist English literature major now 
engages me in hattles of 19)4. Tactics II. Jutland. 
Bismarck, Midway and V-Hout Since wargaming is 
becoming quite a hobby with us, we want to pass 
on certain advantages and special problems that 
those thinking of husband-wife wargaming should 

To me, a very avid wargamer, one major 
advantage is the constant availability of a good 
opponent. Wargamers are sometimes hard to come 
by so living with one is a definite convenience. 
Another advantage is the ability to continue a 
game or leave it set up as long as necessary. This is 
oftenlimes impossible when playing opponents not 
as proximate as a wife happens to be. An addition- 
al advantage is that husband-wife wargaming pro- 
vides a good common interest and hobby and 
interesting diversion for a couple's free time. Thus, 
it actually adds :i new dimension to one's marriage. 

There are. however, certain special problems 
involved in husband-wife wargaming that must also 
be considered. The most obvious is the tlireat of 

escalation - from counters on the battle board to 
pots and pans in the kitchen. In our case, this 
usually is only a threat when my wife is first 
learning a game and feels constantly abused and 
taken undue advantage of when 1 have (o call her 
attention to a rule. she forgot that ruins her entire 
line of action. If this problem becomes extensive, I 
suggest giving up wargaming with your spouse. 

The most shocking problem is the embarrass- 
ment of literally humiliating your opponent to 
tears. This first arose in a close game of Midway in 
which my wife — heading the Japanese fleet — had 
executed a very carefully planned and nearly 
flawless strategy against the Americans. When she 
caughl my Heel, her main objective was to sink one 
certain carrier holding the majority of my planes. 
readyed and waiting. Due to an unlucky roil, she 
failed in her objective and imagine my shock and 
embarrassment to see the heretofore logical, calcu- 
lating head of the Japanese Heel turn suddenly 
feminine and nearly sink my carrier in tears! The 
best way to cope with this is a word of assurance 
or, in extreme cases, an offer to dry the dishes 
before launching your next attack. 

Your wife will discover new facets of games 
previously unconsidered. Once while playing Jut- 
land, my wife got part of her fleet caught alone at 

such odds that left only one reasonable course of 
action - retreat. She stayed and took heavy losses 
instead. When I questioned her on (his after the 
game, she replied, "To retreat would have meant 
sailing under the couch and I didn't want to." 

There is also the problem at the end of the game 
- when the husband wins or when the wife does. 
My wife's major complaint is that I cannot merely 
be content to win. I must give her a disertation on 
why I won and show her the error of her ways for 
the rest .of the day ami pari oT the night. For me, 
this is as much fun as the game. For my wife. 
however, it is an irritating experience. 

When my wife wins, there is no denying it - the 
male ego suffers. There is an urge to strike back 
out she won't consent to an immediate rematch. 
(If your wife is an English lit major, you can 
retaliate by beating her at a tournament game of 
Sliak<:spi;an.' but this is risky and not totally 

Although the problems of husband-wife war- 
gaming are varied and often unpredictable, the 
rewards definitely outweigh these disadvantages. 
My wife and I while away many interesting hours 
together at the battle board. To those of you 
interested in the ultimate challenge and risk in 
wargaming - the possibility of your wife humili- 
ating you in your own field - and if your wife has 
what it takes, 1 heartily recommend indulging in 
the sport of husband-wile wargaming. 
James M. and Roslyn Crawford 
239 Varsity North 
Bowling Green, Oliio 43402 




- Take Your Pick 

by Jared Johnson 

Long-time subscribers are familiar with Jared 
Johnson's articles, he being a subscriber- favorite. 
He's about ready to graduate from Oglethorpe 
College /Atlanta/ with plans for graduate study in 
"either Psychology or Philosophy. " He is current- 
ly the center of controversy in the realism vs 
historical accuracy battle currently waging be- 
tween war game fanatics. A 21 year old general 
gamer, Johnson approaches games from the philo- 
sophical standpoint of symbolic logic . . . quite a 
departure from the typical wargame fanatic. 

This article was written in response to the AH 
Philosophy - Part II (''Realism Vs. Abstraction") 
and the historical accuracy "craze" which seems to 
have possessed Avalon Hill and a minority (in my 
opinion) of All wargamers. The whole matter 
seems to be getting out of hand. AH games are not 
meant to be table-top wargames. (Jutland begins to 
edge over into this category, despite the fact that 
you have to play it on the floor.) It becomes even 
more apparent when I hear talk of sacrificing 
playability in favor of historical accuracy. The 
latter is obviously useless without the former. 
These are games, and are not meant to be historical 
textbooks in disguise. (Battle "simulations" AH 
culls them.) 

I believe that these historical accuracy advocates 

Ere in the minority. The only reason there seems to 
be so many of them is that they make a bigger 
noise. One check on the (rend toward historical 
accuracy is the fact that Avalon Hill's games must 
appeal to more people than a minority of General 

Many wargamers have been doing research to 
revise AH games to their own liking and preferred 
degree of realism and historical accuracy. I see one 
disadvantage to the end result of this research in 
modifying AH games. II is analogous to the old 
saying that you can't see the forest for the trees. 
One should not equate a multitude of complex 
rules with complex strategy. It seems that one 
could get so bogged down in a sea of minute details 
added for the sake of historical accuracy that he 
would completely lose sight of the real essence and 
strategy of the game. Many of these games made 
more complex than the original version seem to be 
just a mass of details. One would be spending all 
his lime and energy looking through the rules to 
see what moves how far, what such and such a 
piece is worth, and how such and such a battle 
should be fought. And, while fiddling around with 
these details, the over-all strategic elements of the 
game would be lost, A game should be won 
because a person is more skillful in the application 
of strategy, not simply because he is more familiar 
with a multitude of rules. 

I make a distinction between skill and strategy. 

Skill (tactics) is the more mechanical element of a 
game. Skill includes making specific decisions, 
manipulating, and remembering. Strategy is the 
more abstract element of a game. The addition of 
numerous rules can reduce a game to a mechanical 
level, rather than elevating it to a higher strategic 

Chess is a good contrast. Although 1 prefer most 
AH games to Chess, it serves as a good example. 
Here is a game where the rules arc few and simple. 
One can learn the rules in a few minutes and 
remember them withoul referring back to the rule 
booklet. From then on, one can devote his entire 
energy to strategy without having to make a 
conscious effort to remember how many squares 
such and such a man moves, and how this attack is 
fought, etc. 

I can sec where designing such a complex game 
would be fun for a history fanatic, but cannot see 
where playing such a game would be much fun for 
most wargamers who aren't that interested in 
history, I prefer AH games such as Afrika Korps, 
Stalingrad, and Bulge, despite what inaccuracies 
they may contain. Besides, how many wargamers, 
as soon as they get a new game, run out to the 
nearest Library of Congress and start looking up 
information on Orders of Battle, etc., to see if they 
can find some minor inaccuracy in the game? 

There are two ways AH can please both histor- 
ical accuracy nuts and all other players: (1) Have 
rules, as in the past, for basic, optional, and 
tournament versions. (2) Construct the game 
equipment so that historical accuracy advocates 
will easily be able to use the pieces when they 
revise the game to their own specifications, 

The main point I want to make is that playabili- 
ty should not be sacrificed for historical accuracy. 
Playability comes first. And, there is certainly 
nothing wrong with revising a game so as to give 
each side an equal chance with equal players, 
despite what it does to historical accuracy, 

Admittedly, I have exaggerated a number of 
statements in this article, but I hope I have made 
my point. Anyway, I would like to see AH's genius 
channeled in some new directions. 
Jared Johnson 
1548 Rochdlc Drive 
Chamblee, Georgia 30341 

After reading Dr. Pournelk's article in Vol. 5, 
Mo. 5 of The General, 1 Ined applying the morali 
factor to Midway, the game I always experiment 
with. In a game such as Midway one side, the 
Japanese, holds a strong advantage; and when a 
game such as this is produced, accurate forces 
transform the unequal weights into unequal, al- 
though sometimes close and interesting games. 

Why then, did the Americans win the encount- 
er? Because Midway exhibited the human factor, 
among other things, that so often interferes with 
the logic in a battle situation! 

Through some extensive examination 1 have 
come to the conclusion thai five factors must he 
recreated for an historical simulation game of 
Midway. They are: (I) Faults and the lack of 
communication, (2) Japanese Arrogance and con- 
fidence, (3) American intelligence, (4) Faulty In- 
telligence, and (5) Japanese Lack of Technology, 

The Japanese player must draw out the exact 
routes for all his ships before the game begins on a 
piece of graph paper. He must move according to 
this plan throughout the game unless an American 
Carrier is found. If this happens, all forces arc free 
to maneuver, If American Cruisers alone are found, 
forces may be diverted to attack, but they must 
accomplish their assignments on time, or lose 1 
point to the Americans for each turn I fleet is 




by Doug Hallet 


On the premeditated battle plan the following 
fleets must be .maintained and not combined with 
the basic component ships of any other of the 
mentioned fleets, 

a. Atago, Chokai, Zuiho, Yura 

b. Akagi. K.aga. Hiryu, Soryu, Nagara 

c. Yamato, 2 other battleships, Sendai 

Other ships may be added to these taskforces, 
but may change at will. Ships may come on at any 
time before June 5, 0500, hut not all on the same 


The Japanese must tell the American how many 
fleets he will ultimately have, and the number and 
types in two of them. 


On the event a player finds his opponent's fleet 
in air-search, his opponent may report his fleet 
composition incorrectly. Looking at his hit record 
sheet, he may add or subtract 3 Victory Points 
from any ship, or add them separately, and then 
report that ship as another ship whose value equals 
that of the latter ship plus its 3 extra points. Thus, 
a fleet composed only of Haruna could appear as I 
battleship, 1 battleship and 1 cruiser, I cruiser, or 
1 carrier. To make this interesting one could add 
ships of another Heel lhat was nearby, that is 
somewhere in the Pacific, but didn't appear in the 
actual battle (there were such fleets on both sides). 


Because of American radar, if the Japanese 
attacks any U.S. target, the American may launch 
any redied planes after exchanging operation 
sheets. He may not, however, send them to attack 
any target more than 2 squares away. 

Using these rules, which are even better in 
conjunction with the Submarine, Destroyer, and 
PBY Catahna rules set fortii in previous issues, 
should give both players an interesting if not 
historically accurate game. 
Dougles J. Hallet 
2714 Cypress 
Norman, Oklahoma 73069 


The German Offense 
Part 2 

Part It, by David Kimberly, gets down to the 
nitty-gritty of the battle plan which makes the 
offense he outlined in the last issue really go. It 
must work since, as readers of his first article 
know, he is on the honor role at the Hopkins 
Country School in New Haven, Connecticut. 

In the first hull" of this two-part series I outlined 
some opening German positions in Battle Of the 
Bulge. I would make only one small revision, and 
that would be to place 352/703 at SS29 instead of 

This half of Ihe series will explain and define the 
general strategic situation, and I will also give an 
interpretation of how I myself usually try to 
conduct the offense. 

When a beginner first starts playing Bulge, the 
first tiling he should do is analyze the general 
strategic and tactical situation. One of the most 
outstanding things that makes itself evident if not 
upon observation then in the first few games is the 
tremendous importance of the eastern half of the 
board. The eastern part of the board contains fi0% 
of the total cities, 50%. of the forests, 51% of the 
rivers, 56% of the roads, and 94% ot the mountains. 
Once you drive the Americans from this area, the 
US commander has nothing to fall back on except 
extended river lines and poor defensive terrain. It 
would not be too far from the truth to say that 
what happens in the east will determine the 
chances of victory for the Germans. I will deal 
primarily, then, with this half of the board and 
how it might be approached. 

From the German's point of view, there are four 
initial pathways west. The first is the Martelange 
road, which from a tactical and strategic perspec- 
tive is just about the best on the board to advance 
on. The second is the "middle front," which 
consists of the Wiltz-Bastognc road, the Clervaux- 
Bastogne and St. Vith-Bastogne roads, and the St. 
Vith-Houffalize road. This front too is very impor- 
tant, if for the only reason that it represents the 
shortest distance between the Our River and 
Bastogne. The third area is the Vicsalm sector. 
Even though limited in space, it offers good 
opportunities in outflanking such key cities as 

Houffalize and Malmedy. And finally, there is the 
Spa front, winch is chaiiicterired by many moun- 
tains and cities. The Spa front can be a sticky one 
to dear nut, but a clever German commander can 
exploit this Fact to his own advantage. 

Before I explain the workings of this particular 
offense, it might be wise to establish a Tew 
thoughts that are universal to all German plans. 
Basically there seem to he three elements to this 
that can be put under the following headings- 
losses, placement of armor, and fluency of your 

As for the first, it merely refers to the fact that 
whenever possible Ihe Germans should be ahle to 
absorb casualties with infantry units. Of course, it 
the German suffers too many losses before 2 1 AM 
he will be hard pressed anyway. But the armor is 
too precious to be allowed to be eliminated in 
exchanges, and tins fact should always be kept in 
mind, especially when the American's defense 
factor is doubled. 

Bulge is a haven lor the fanatical tactician, and 
this is most prominent in the placement of the 
German armor. In many of my games the place- 
ment of armor in specific battles played an 
incredibly important role, for its ability to with- 
draw from engaged battles gives it unlimited 
potentials. You can engage units on one turn to 
keep them there, and the next you can bring up 
other units to continue the fighting while you 
either surround the units with your welt-placed 
armor, or capture secondary defense positions such 
as road junctions, cities, and rivers. The mere fact 
that the American knows that your armor can do 
that forces him to prepare for any stunts that you 
might pull, which means he has to place units to 
compensate for the potential danger, which means 
that you are controlling his actions, and not he 

This leads us to the last key element. If there is 
one golden rule it is this: maintain the fluidity of 
your own line, and destroy his. This means that 
you must control the American line with your 
attacks. You must always know where you want 
the American to be, and you must know how to 
get him to that point — and away from another. If 
instead the American controls you, you have a slim 


chance of winning the game. 

Getting hack to this offense itself, there are 
several vital elements which must be followed The 
first, of tactical nature, is an attempted penetration 
of" the US line around 0018. Willi perfect combat 
results in 16AM, the American will have one unit 
to cover the area between rows 13 and 22, which is 
impossible, If 0018 is at all open, send armor 
through there to disrupt the security of the 
American line. 

Another factor is the premise that the capture 
of Bastogne is vital to Ihe German cause. Bastogne 
is a major road junction, and it is necessary for 
defensive and supply reasons. Keeping this in mind, 
this offense is designed for major pusffes up the 
Martelange and Houffalize roads. Terrain is on 
your side, you achieve a double pincer on Bas- 
togne, if you do not attack the mountains west of 
Clervaux you create a small salient for the Ameri- 
can to sweat over, and you not only have limitless 
opportunities for outflanking the more northern 
fronts, but you can also set up a satisfactory 
southern defense. 

I cannot stress too heavily the importance of the 
southern road offense. The capture of Martelange 
is easy, so as a result the US must put sufficient 
men on that front, and that means away from the 
middle. A mini-drive toward Y39 will give the 
American commander severe headaches about his 
non-cxistant flank. If there is one element to the 
game that should be declared standard stuff, it is 
the drive toward Martelange. 

Once you achieve row AA or so, start cutting 
north along the Houffalize-Manhay-Aywaille road. 
The Elsenborn armor should have been totally 
withdrawn from the mountains at about ISAM or 
PM, with the remaining infantry continuing the 
attacks. This means the US must maintain units in 
the Spa sector to keep the city, and a cut 
northward in combination with heavy pressure on 
the Vielsalm road should send the US reeling. With 
luck, you can cut off the units in the Spu area, 
eliminate them, and set up defensive positions 
against US reinforcements. The Ourthe river can 
now be crossed near Werbomon, and then the 
Meuse near Huy. 

This is a very general battle plan, and few are Ihe 
games when it goes by the predicted pattern. It 
demands skillful manipulation of not only the 
American line but also your armor forces as well 
Bui usually if you can conduct this offense wisely 
in the first six days of action, you should have no 
difficulty in achieving ultimate victory for the 

David Kimberly 

3 1 Alston Avenue 

New Haven, Conn, 065 1 S. 

Fun With "Tech-talk" 

by Gary Gygax 

Do you ever get tired of your erudite oppo- 
nents burying you with their technical analyses of 
your gaming? Here is the answer! The next time 
you are corresponding with one of these chaps 
pick any three-digit number, consult the chart 
below, and insert the result into your critique of 

the game, defense, battle or whatever. For exam- 
ple, 502 gives you STATIC SUPPORT PROBES; 
Didn't Rommel use them against General Alexan- 
der in North Africa? ... See if your victim will 
admit he doesn't know what the devil you are 
talking about - only make certain he hasn't read 
this article too! 

1. Tactical 

] . Demoralize uon 

] , Reconnaissance 

2. Parallel 

2. Command 

2. Probe 

3. Strategic 

3. Attrition 

3. Logistics 

4. Offensive 

4. Interdiction 

4. Axes 

S. Static 

5. Organizational 

5. Mobility 

6- Reserve 

6 Security 

6- Cnmmiinieaiions 

7. Synchronised 

7. Material 

7. Terrain 

8. Defensive 

8. Brigaded 

8. Envelopments 

9, Retalitory 

9. ACunikued 

9. Diversion 

0. Divisional 

0. Support 

0. Concentration 















The Road to Alexandria 

by Daniel Lee 

Among our youngest of contributors is Daniel 
Lee, age 16. But Daniel is a Canadian which, 
naturally, allows him to take a more objectively 
erudite- approach to American wargames. He is 
managing editor of the Loyola High News, presi 
dent of his school's debating learn, and "plays" 
with the IBM 1620 in his spare time. He cites 
Metlinthin's "Paruer Battles - 1 939-45," Guderi- 
an's "Pamer Leader," and Bailantyne's new WWII 
series as his main sources o! knowledge. 

What does the Western Desert battlefield look. 

like after a game of Afrika Korps'? The perimeter 
of Tobruch is littered with blackened hulls pf 
Panzer Mark Ill's and IV's; Alam Haifa is surround- 
ed by Mark 111 Specials, still smoldering. This scene 
would make any true "panzer leader" shudder. The 
old strategies in Afrika Korps have been used too 
often. They are impotent. This new strategy, I 
hope, will be more effective within the recognized 
set of rules for this game. 

The key to this strategy will be the preservation 
of (he Afrika Korps. Without Rommel's tanks, the 
German commander has no hope of winning. This 

Brains vs Brawn 

by TM1 William B. Scaright 

Battling across the Lybian and Egyptian sands. 
Rommels Afrika Korps may lose a few weak 
units, but the British dead litter the sands from 
Bengasi to Matruh. 

You'll notice that by Aug. 4 there are quite a 
few dead British units lying on the boards edge 
testifying to this fact. 

Early in the conflict, German effective fire 
power superiority is about 1.5 to I in April. In 
May it jumps to 2.25, then tapers off to 2.0 in 
June. This is because of Tobruch being beseiged 
by 3 Italian units. July is 1.25 and I.I in Aug. 
with only .8 in Nov. 41. On paper it would seem 
the German advantage diminishes with rapidity 
after June, but in actuality you 'I! notice that the 
converse is more often true. Why? The reason is 

In the game, as during the actual campaign, 
Rommels fast moving units manage to cut up the 
British forces in a piece meal fashion. Reinforce- 
ments arriving are greeted in the same manner. 
This is accomplished by having short supply lines 
with more chance for supplies. 

The basic objective for the British is to delay 
the German advance as much as feasible while at 
the same time causing large German supply 
expenditures with as little loss as possible. Sou, 
as the British player, must rely on your brains. 

British opening move is standard, but with 
below noted exceptions. 

(1) 2-2-6 at Mechili moves to E-7 to hold the 

(2) All 6 British units at Matruh and El 
Alamein go to sea. 

(That extra I-I-6 is useful) 

On British second lum, unils will land in To- 
bruch. Send one I-I-6 to C 10 and pull the 2-2-6 
back to Timimi. Move your other units as 
necessary. Supply No. 2 moves from Tobruch lo 
H.B. for garrison duty, The longer you delay the 
Italians the better, since Hie 21st. Panzer Div. will 
not attack on its own. 

Of course for each move the strategy changes, 
but here are a few useful situations you may have 
the opportunity to use. 

Situation: German superiority assures him of 
an automatic victory at Timimi Pass 
(F-17) by a frontal attack. 

Problem: Hdw to slow the Axis with as little 

loss as possible. 

Solution: One I-I-u at F 18 and F 19. Unit at 
F IS will be eliminated, but unit at 
F 19 cannot be attacked. (See Auto- 
matic Victory rules) 

Situation: British are forced to retreat to 
Tohruch on his May 2cd. turn. 

Problem: How to prevent 9 German units 
from assaulting Tobruch success- 
fully before arrival of British June 

Solution: Depending on the British strength 
in Tobruch, leave one or two l-l-6's 
outside but adjacent. This leaves 
limited attacking area for the Ger- 
mans to use. 

Situation: Germans have sufficient striking 
power to mangle the British still 
more at Haifa ya Pass. 

Problem: How not to become more mangled. 

Solution: Leave one 1-1-6 at K-35. Retreat 
British eastward to a defensive posi- 
tion that will be out of attacking 
range of any German supply unit. 
If you don't worry aboul giving up territory, 

you cause the German to extend himself far 

beyond his supply lines. By this time his supply 

system becomes erratic by a 50% chance of 

supplies not arriving and with a long trip to the 

front Also his force was reduced by the necessity 

of besieging Tobruch. 

Another point to rememher is British units 

before Rommel is sometimes not as effective as 

having a few 1-1-6's behind his lines. For if they 

can disrupt his supply lines, the German threat is 

greatly diminished. 

Yes, there's no denying Ihul those little old 

1-1-6's can give Rommel quite an Excedrin 


William B. Searighl TM 1 (SS) 

U.S. Naval Torpedo Station 
Keyport, Wash. 98345 

is not new advice, but many players do not 
practice what they preach. Another important 
aspect of this strategy is the attempt to capture 
Alexandria before Tobruch falls, sometime before 
November, 1941 . The Allied Home Base is worth 2 
replacement factors to the Allies, whereas Tobruch 
is- only worth I. The capture of the Allied Home 
Base creates an identical replacement capacity for 
each side, 1 factor each. The capture of Tobruch 
by the German before Alexandria falls also creates 
an identical replacement capacity for each side, 2 
factors each. However, it is to the German's 
advantage to take the British Home Base first 
because the Allies will not be able to build their 
army up as fast as they could if they still held their 
home base. Since the German does not expect to 
suffer many casualties, this decreased replacement 
capacity will not hurl him lhal much. Further- 
more, the siege of Tobruch is costly and it is better 
to avoid attacking the fortress until Alexandria has 

The first phase of the German advance is getting 
to Tobruch. This should be done with the greatest 
conservation of men and supply units possible. 
Attack only al high odds, 5 to I if possible, 
surround Allied units if possible like at Benghazi, 
and outflank the Allies on their exposed desert 
flank. Do not let any weak Allied units slip into 
your rear areas in the desert, either. Marauders like 
these can be a very effective Allied weapon. Also, 
do not waste an Italian unit garrisoning Benghazi. 

The second phase of the advance is the siege of 
Tobruch and the "raid" into Egypt. Leave two or 
three Italian 2-3-4's guarding Tobruch. Then, with 
Ihe rest of the force, capture the vital positions af 
the Halfaya Pass. Again, and throughout the 
campaign, conserve your supply units, attack at 
only high odds, outflank the enemy, and do not let 
any of his units slip into your rear areas. 1 would 
mention here that this strategy applies only if the 
Allies hold Tobruch with their strong armoured 
brigades, If they do not. try to capture the fortress. 
However, most Allied commanders will defend 
Tobruch with their strongest units. If so, only 
weak units will he guarding Alexandria. The 
German advance depends on supplies, however, 
and between July and November the German will 
hove a hard time getting them. If he does have a 
sound supply line, he should take Alexandria, if 
possible. However, this should not he an all-nr- 
nothing effort. If Alexandria does fall, return to 
Tobruch and try to capture it. Be careful not to 
lose any of your 7-7-10's in exchanges. However, 
due to the bad supply conditions, the German will 
usually not be able to take Alexandria. In this 
event, he should form a line at Mersa Matruh. 

The third phase is either the capture of Tobruch 
or Alexandria. With his November reinforcements, 
the German will have to decide which lie should 
capture first. The capture of Alexandria first has its 
good points, as I have already pointed out, 
Whatever his choice, one of Ihem must fall before 
March, 1942. I realize that this is easier said than 
done. However, it must be done. To make the 
game more interesting, and to confuse your oppo- 
nents, alternate your objectives each time you play 
Afiika Korps. Even if you lose with this strategy, 
which will probably happen many times, you can 
usually walk away knowing that it was the Supply 
Table that beat you, that you tried your best, and 
that the glorious Afrika Korps is still intact to fight 
in Tunisia, and maybe this time the attack at the 
Kasserinc Pass will be a success. After all, one of 
the greatest tank commanders of all times didn't 
win this campaign cither. 

Daniel Lee 

5902 McLynn Avenue 

Montreal 252, Quebec, Canada 



Leige in a Week - Antwerp, Maybe Never 

by Rob Frost and Bob Koos 

Probably the youngest person ever to become 
hooked on Aval on Hill wargaming is Bob Frost. 
Now a 19-year old Math major at Illinois State, 
Bob has been one of us since, as he states, 
"Avalon Hill's inception" eleven years ago. A 
career in investments is his plan, Meanwhile, he 
wiles away "spare" time relaxing with "football, 
ice hockey, golf, wine, women, his guitar, and of 
course plodding thru his favorite game, 1914. 

Past issues of the "General" have canlainei! 
plans for the "Wacht am Rhein" offensive which 
have been witless, incompetent, and quite often 
illegal. These would be "final solutions" so often 
ignorethe reality of the German situation. Thus, to 
execute said plans is often to embark the German 
Army on such a hopeless adventure that it wil! be 
of some wonder if I he German player gets so much 
as a single unit across the Ourthe, much less the 
Meuse. However, believing that enlightenment is 
best accomplished by good example, 1 will present 
for your consideration an offensive which I feel 
will avoid most, though probably not all, of the 
disasters inherent in a "perfect plan." 

The German Army when attacking through the 
Ardennes must of necessity be subject to certain 
restrictions enforced on him by the terrain. Be 
cause of these terrain difficulties the German 
advance to the Ourthe musl be made north of 
Bastogne and south of the Ambleve. It is of 
paramount importance that Ihe German gain quick 
possession of trie Houffalize-Aywaille axis and 
maintain a firm grasp on ttiis vital artery. From this 
position he can effectively threaten the Metise 
north of Dinant. In the final stages of the advance 
he should block the area at the northern edge of 
the board between the Ourthe and the Mcuse to 
prevent an American counter-attack along the line 

Now, for all you die-hard Hitler Jugend who 
think that the quickest way to Antwerp lies 
southwest through Bastogne, 1 recommend that 
you buy yourself a Rand McNally. Although 
Bastogne is vital to the American defense, it is by 
no means a necessary objective for the German. An 
offensive can proceed quite well without it. But if 
you're one of those poor, misguided souls who 
feels that he must poini his tanks at Bastogne and 
shout "Kill!", then 1 would advise against this plan 
because your attack frontage would be too wide, 
always an invitation to disaster. 

With these points in mind it becomes clear that 
the main German attacks must fall between Elsen- 
born and Clervaux. 


(positions after initial move) 
6th Panzer Army 

1SS . . . .- TT1 I 

9SS SS7 



62/124 TT9 

340 VG& 62/123 SS9 

560/915 UUU 

560/916 UU13 


Will carry brunt of attack. Advance in Manhay 

m Spfi 


^5th J-ANZ 


■ A- • # f) jL • 

Werboman direction. All reserves allotted to this 

5th Panzer Army 

??.. Lehr SSI 5 

2PZ./17 UU14 

2 Pz./7,8 &. 

1 50 Pz, B 0022 

I16Pz./312,406 0017 


79 VG HP19 

3 Par TT15 

1 2 VG 0024 

277 VG 0025 

326 VG 0026 


Drive on Houffalize and threaten Bastogne, Ad- 
vance in the direction of Marche. Will protect 
southern flank of 6th Panzer Army. 
7th Army 

5 Par/9 PP26 

5 Par./8 PP27 

5 Par/7 QQ27 

167/334 SS28 

352 VG TT30 

276 VG & 167/333 ' VV30 


To harass enemy before Bastogne. When enemy 
lines become thinned, units will infiltrate and 
establish good defensive positions. Must protect 
extreme southern Hank of the offensive. 


23rd (1-2), 38th f7-l) 
36 1 st (1-2), 393rd & 
395th (2-1) 

422nd (6-1), 423rd (1-1) 
IQ9th (2-1), 110th (2-1) 
8th (1-1), 12th (1-1) 

The flank battles should necessarily be fought first. 


The key to victory lies with the German panzers' 
ability to gain freedom of movement. The rapidity 
by which the Houffalize-Manhay-Aywaille road 
network is ovcr-nin will determine whether the 
American will be able to form a semi-coherent line, 
or whether bad communications will plague his 
every effort. 

The threat presented by the 5th Panzer Army 
drive should force the enemy's hand at Bastogne. 
He will have no choice but to cover its northern 
approaches, thus tying down sorely needed troops. 
When the American can safely spare forces from 
this area to bolster others, the 6th Panzer Army 
should be nearing the Meuse, if not already across. 
American abandonment of Bastogne makes your 
task easier. 

t musl make a point: 5th and 6th Panzer Annies 
should remain, at all times, on roughly parallel 
advance routes. In this manner they can support 
each other by flank and rear movements should 
either become stalled. Never allow their separate 
paths to become divergent. It allows the American 
to deal with them one at a time. 

Your southern infantry assault is merely a feint, 
so do not permit it to burn up precious supplies in 
useless attacks. Their task is to keep moving, 
however slowly, in an attempt to encircle Bastogne 
and gain a cheap victory, But do not engage them 
when they can bypass American positions just as 

In summary: Strike hard and fast with your 
main objective being paralysis of the American's 
lateral communications. Keep the attack conver- 
gent, and maintain a threat to Bastogne, thereby 
removing pressure from your spearheads. The SS 
reinforcements should carry the field for the 

Bob Frost 

1 209 N. Colton 
Bloomington, 111.61701 




to Waterloo 

strategy and tactics on the defensive 
by John M. Strong 

A Mdm/4C at Villanova University, Strong is 
on the NROTC rifle and pistol teems as member 
of "Whiskey Company." They probably don't 
shoot very well, but sure have a lot of fun 
afterwards. "Afterwards" to Strong means per- 
fecting his own amateur wargame "Europe 
1940," Welcome to the crowd, John, We hope 
you will welcome his article. 

WEAK PART OF YOUR LINE. Be sure you can 
seal it up if it breaks. Don't permit your 
opponent to make a small hate and send his 
whole army through it. I'll leave it to you to 
figure out why! 

times a lack of units, a short front, or interior 
lines, makes a reserve impossible or unnecessary. 
But, in other cases maintain a reserve to counter 
attack or close a break in your line. Place your 
reserves where they can cover the largest part of 
your line. 

The third and most difficult task is the 
effective application of these solutions (principles 
is the popular term). I will show you how 1 
usually apply them in Waterloo. Most of you may 
find (he approach a bit radical - but effective. 

Refer to the drawings. The first shows the 
initial set up 1 like to use although it can very 
slightly if the need arises. Its greatest accomplish- 
ment is that it will most likely put your 
opponent into a state or shock (» good way to 
start). By the way your units are spread "all over 
the lot" he will think you either have a fantastic 
plan or you are a blundering idiot 

Somebody once said something to Ihe effacl 
that once you discover your problem you have it 
half solved. This is an important part of military 
planning for both the offense and defense. Al- 
most always a combat force can improve its 
chances by proper preparation. By problems I 
don't mean obvious ones like the French have 
too many troops (don't laugh, it's a problem!) or 
the French win too often. I mean the problems 
like what is the best defense line and how can 
the French units best be destroyed. If these 
problems can be seen and solved before the 
fighting starts you will find your chances greatly 
improved. Finding the problem is the first and 
basic task a wargamer (or general) must face. I 
have made this point for the benefit of the 
beginner. Most of you seasoned wargamers al- 
ready know it so let it serve to get you all bored 
for the climax (they do it in some novels so it 
can't be all bad). 

The second task is finding a solution to the 
problems facing you. There are many solutions 
and most people have their own. However, there 
are a few basic ones that I feel are important and 
should be used whenever possible. 

protecting the flanks of each unit as well as the 
entire front. Such action can prevent your troops 
from being cut off and mauled or isolated and 
defeated in detail or simply overwhelmed by 
weight of numbers. Sometimes it will be neces- 
sary to sacrifice units to delay your enemy so 
you have time to set up a line. 

guessing. He can't make plans to counter yours if 
he can't figure out what you are up to. 

3. MAKE USE OF RAIDS. You can some- 
times determine the aggressiveness and experience 
of youT opponent by launching raids early in the 
battle. Also, raids are often a good means of 
confusing your opponent. 

OPPONENT CAN NOT HIT. It is better to keep 
them in reserve where they are available or to use 
them to reinforce a weak part of the front. 

LY POSSIBLE. It is the easiest way to destroy 
your opponents army. But. be careful not to 
expose yourself to a deadly enemy counter 

The two infantry divisions on the Gosselies to 
Quatre Bras road should keep the French cavalry 
from reaching the hill top in the first turn. In 
your first turn launch a raid toward Trazegnies 
with cavalry but do not attempt to ingage French 
infantry! Use cavalry to block the southeast road 
into Quatre Bras to protect the east flank of this 
town. The purpose of moving your infantry as 
shown on the first two maps is NOT to form a 
front but simply to make the French think you 

are forming one. The strong defense of the ridge 
around Quatre Bras will make a French attack 
there very risky. 

In moves two and three move back keeping 
just out of reach of the French or so strong that 
an attack would be unsafe (Qutitre Bras ridge). 
Use cavalry to slow the French if necessary. At 
Hie same time use your new troops to form a 
defense at Nivellies and Genappe. 




@ Tvjrns 2 ax^ 3 

P#g!i*t& Unci 

In turn four move your infantry back to form 
a rigid Nivellies-Genappe River defense line giving 
up Quatre Bras on the French 3PM turn. Your 
losses to this point should be very light (like a 
hall do/.en attack lectors or less). 

From here on things will depend on French 
strategy. If the French attack toward Tilly, use 
the Prussian reserve cavalry to delay the French 
advance until you can set up a Genappe River 
defense. If the French go all out here your line 
will break but you will have a large force 
available to defend the short LaLasne river. 
Again, delay Hie French with your cavalry. If the 
French continue this offensive they may be 
caught in a trap when the Prussian forth corps 
arrives. If the French go all out wesl of Quatre 
Bras then send all your units from the Tilly area 
across the Dyie river toward Genappe arid use 
them there. 

II" the French go for Nivelles it will take so 
long that you should have the reinforcements; to 
fight a running battle. A battle of attrition will 
be in your favor. And, il things get rough you 
can use cavalry to slow him so you can set up a 
defense around Braine La Leude. Finally, the 
reserve infantry division near Wavre can be sen I 
east or west, wherever it is needed. 

A good French player will probably distribute 
his force in such a way as to keep all fronts busy. 
His most effective attack will probably come in 
the area from Genappe to Nivelles because of the 
gap between the ridges and the lack of a natural 
secondary defense line. If the French attempted 
to cross the Genappe river il would be at great 
risk and it would probably be very costly. 

Now that you see how you can approach 
Waterloo, try Afrika Korps and BuIrc. I think 1 
can guarantee that the results will be impressive. 

John M. Strong 
Box 1307 

Villanova University 
Villanova. Pa. 190R5. 

Seek %eek 

Keller, Allan 

Englewood Cliffs, N. J, , Prentice-Hall, 

Well illustrated account of John 
Brown's mad attempt to end slavery by 
a Negro uprising, armed and led by 
him and his friends. Written by news- 
paperman accustomed to dramatizing 
his material. "Factual errors creep ill 
and the style may be termed 'journal- 
ese. ' " 

Okinawa, Victory in the Pacific, by 
Chas. Nichols, Jr, and Henry Shaw, Jr. 
Published by Chas. E. Tuttle Co. , Rut- 
land, Vermont & Tokyo, Japan, 1966. 
Library of Congress CataLog Card No. 
66-11010. Official Marine history of 
the invasion of Okinawa; has over 40 
targe maps of the campaign. Appen- 
dices include complete Jap order of 
battle, and complete Marine casualties. 
33 2 pages; hundreds of photos. Store 
price: $7. 50. 



Bismarck in the 
Side Pocket 

by John Rancour t 

// you couldn't put John's advice of last issue 
to work (Chicken Bismarck}, then as a last resort, 
try these 11 steps to ultimate victory. Only a 
yo-yo . . . 

Of course, we've all played Bismarck 
by now and know more or less how we 
do at it. For those of you who can't 
seem to swing a victory with the Bis- 
marck I have developed a. foolproof 
method to clinch Victory. I tall this 
plan "Bismarck, in the aide pocket" or 
"Ha, ha! Ya blew it". 

1. During the first moves ask the 
British player continually if he wants 
to surrender. At the end uf the game 
if you won say "we could have saved a 
lot of time if. . . " or if you lost, play 
deaf. This accentuation of the times 
you win should give him a feeling that 
you are actually superior to him in 

t. As you move about the board prior 
to the 25th drop into ports and when he 
finds you say, "jusL picking up some 
more 'shells as big as trees'" or "We're 
running Low on champagne. "A few Df 
these jokes in succession should make 
the most hearty player violently ill, or 
at least cause him to lose his train of 

3. Note carefully your course and 
try to draw a swastika with the lines 
that you followed. Show him these after 
the game if you have won. They will 
make him feel that you are toying with 
him and this will make you even more 
superior in his eyes. 

All or Nothing? -Hardly 

by Bill Quinn 

Throughout the entire North African campaign 
the German army was plagued by insufficient 
supplies This is portrayed in AFRIKA KORPS by 
having the German player roll for supplies. But 
liow many times in the real campaign did all the 
supplies get through? Or how many times did no 
supplies at all arrive? NEVER. Some supplies 
always maiie their way through the Mediterranean 
gauntlet. Sometimes it was only a trickle, some- 
times a lot, but it was never everything or nothing. 

I have made (he Following supply table for use in 
my games of AFRIKA KORPS. It is very similar to 
the artillery supply table in the GUADALCANAL 
battle manual. 









April-May '41 







June-Scpl. '41 







Oct.-Nov. "41 







Dec-March '42 







April-July *42 







August-Oct. '42 







The German player rolls at The beginning of each 
turn. He may bring them in as he would in the 
regular game. Supply units have a movement factor 
of 10 and may be broken up into supply columns 
of two or more factors. 

The British player may bring up to 12 supply 

factors per turn from April to June, 1941, 16 from 
July to November 1941, and 20 from December 

One supply factor is used up for every attacking 
factor. No supply factors are used up when 

If twelve attack factors of combat units are 
surrounded, then twelve supply factors are needed 
to keep them un-isolated. If only ten supply 
Factors are available then two attack factors of the 
surrounded units are removed. 

Supply units -cannot be "soaked off" against 
when in fortresses. 

I have found out that this system makes 
AFRIKA KORPS more realistic while not taking 
away from its simplicity. It is also a good way to 
balance the game by simply adjusting the supply 


Two supply factors may be brought in each turn 
at Benghazi, Gazala, Salum or Matruh by the side 
that last controlled that particular port. 

Use BLITZKREIG results table and make com- 
bat reduction pads for both sides. 

Bill Quinn 

1107 Alleghany 

Arlington Heigh ts, Illinois 60004 

4. If you have an opponent who is 
adept at finding you with four or more 
battleships and cruisers at the same 
time, heavy strumming with the fingers 
at random intervals will alleviate the 

5. After the 25th, when you are with- 
in range of a port and decide not to go 
in, toss a coin. This will cause even 
the most stalwart Britisher to recon- 
sider his placement of battleships. 

6. At an advanced stage of the game 
if yDU are unwounded and have a few 
points say, "would you like the Tirpitz 
to make the sides even?" This often 
causes your frustrated opponent to leap 
over the table and strangle you or sur- 
render in abject disgust. Either way 
you win, I think! 

7. In case you are losing you might 
touch a hidden button which is connected 
to a horn (which is hooked into a. bank 
of amplifiers), all of which is below 
his chair. After you get His head out 
of the plaster calmly inform him that 
he upset the game so it was a tie. 

8. If you are really bad you can give 
him a pen containing invisible ink when 
he makes his move and fires at the Bis- 
marck, and when you start to fire re- 
gain the pen on some pretext so that he 
can not use it. This trick alone has 
flooded the sanatoriuma. 

9. Generally, if the game is lost 
and you can't leave the room see if you 
can stall. Say things like, "Did you 
say B or D?" or "Are you sure that 
carrier is in range?". Enough of this 
and he will never return to play you 
again which means that you'll be left 
with people you can beat after you weed 
out these trouble-makers. 

10. If you have no conscience what- 
ever you can dip his pieces in honey or 
molasses just before the game. This 
will guarantee that he will move slowly 
giving you time to think, and that ships 
he piles will stay piled for the rest of 
the game. 

Lucky 11. The last fine trick to end 
in a tie is to say, "that's it, now you've 
done it!" and exhale onto the red sep- 
arator in your sigh of "relief". That'll 
flatten his pieces. 

A steady diet of this will leave you 
wUh a group of patrons who you can 
beat at any time and who will love and 
respect you for your skills, like the 
Mafia ! 

Comments on this article and what- 
ever other dirty tricks people know that 
I haven't even thought of, may be ad- 
dressed to me at 316 Aroostook Hall, 
University of Maine, Orono, Maine 


PAGE 12 

of Force 

by Ken Mills 

As his article points out r Mills is more inter- 
ested in games from a tactical point of view 
rattier than strategic. "Bulge offers so many 
tactical situations that it cannot become stereo- 
typed." At age 33. Mills works as a research 
chemist and is currently working for a M.S. 
degree in that area. Meanwhile, he exercises his 
expertise on his wife and one daughter no doubt. 

One of the most frustrating combat results for 
the defending American in Bulge is a contact 
Although not driven back by the attack, the 
American is usually obliged to retreat because he 
has insufficient force with which to counterattack. 
Often this will result in yielding valuable defensive 
positions which the American has gone to great 
tTouble to prepare. I would like to present an 
interesting tactic which can be used by the 
American to counterattack from a contact using a 
minimum of force. 

This tactic can be best illustrated by this 

X-28 30/ 1 1 8 in a fortification 

X-29 2Pz/17, 2Pz/7 

Y-28 2 Pz/8, 150 Pz. Brigade 

Y-27 Fuhr. Escort Brigade 

The German units have just attacked the Ameri- 
cans at odds of 5-1 and had a die roll of 6 
(contact). It is now up to the American to 
counterattack or retreat and lose his doubled 
defensive position. To counterattack at odds of 1-1 
against all German units will require at least 40 
American factors. However, I propose that three 
1-3 attacks by the American has a good likelihood 
of leaving at least one American unit in the 
fortification at the end of combat. Placing the 1/16 
and 1/18 regiments on the fortification to rein- 
force the 30/118 requires Duly 14 factors. The 
probability of having at least one American unit on 
the fortification after comhat is3x( 1/3) - 3x(l/9J 
+ 1/27 = 0.70. In comparison the 1-1 attack by 40 
American factors has only a probability of 0.(17 of 
leaving a unit in the fortification after combat and 
requires placing units on undoubled squares. Using 
the PBM results table the probabilities are even 
more in favor of the three 1-3 attacks. 

In summary, the Americans can often accom- 
plish a great deal with an economy of force by 
using a number of attacks at what initially appear 
to be poor odds. The key to the use of this tactic is 
making at least two and preferably three attacks at 
these odds. Variations of this tactic can involve 1-2 
attacks and various combinations of 1-2 and 1-3 
attacks. For those who will point out that in the 
example given there is a 0.30 probability of failure, 
I suggest placing one unit on W-28 to back up the 
fortification and prevent a German advance if all of 
these attacks fail. 

Ken Mills 

824 Broad Avenue 

Ridgefield, New Jersey 07657 

Official Avalon Hill Game Clubs. . . 

The clubs listed below supplement the initial listing made in the Jan-Feb 1968 
issue. Due to space limitations, we have riot repeated any prior listings although 
many have forwarded us updated information. The purpose of this listing is simply 
to provide basic information to those readers looking for new clubs. 


Preu Benwachen 

8314 Tommy Drive 

San Diego. California 92119 

The Army of Northern Virgin 
7724 Harwood Place 
Springfield, Virginia 

The Warmongers 
13321 So. I sis Avenue 
Hawthorne, California 90250 

Oberkommand South 
6764 Sunny Brea Dr. 
San Diego, California 92119 

1 FW 

4654 N. Spaulding 
Chicago, Illinois 60625 


13209 N random Avenue 

Chicago, Illinois 60633 

The Fearsome Twosome 

R.R. 2 

West Branch, lovva 52358 

The Galactic Patrol 

210 North Newberry Avenue 
Newberry, Michigan 49868 

The General Staff 

616 Peachtree 

Grosse Point Woods, Michigan 48236 

Afrtka Korps 

1605 Fairmount Drive 

Florissant, Missouri 63033 

Worldwide Wargaming Association 

2 Barrett Road 
Hanover, New Hampshire 

The Devil's Brigade 

Aloe Street 

Egg Harbor, New Jersey 08225 
Tatum Strategic Wargaming Club 
West Star Route 
Tatum, New Mexico 88267 

Special Air Service 

32-25 88Street 

Jackson Hgts., New York 11369 

Hitler's Henchmen 
93 N, Franklin 
Delaware, Ohio 

North American Tactics Org. (N.A.T.O.I 
2714 Cypress Street 
Norman, Oklahoma 73069 

United Wargamers of America 
3804 E. 35th Street 

Tulsa, Oklahoma 

The 69th Marines 
Box 1307 

Villanova University 
Viltanova, Pennsylvania 19085 

Pacifist Inc. 
Box 662 GPO 
Hobart, Texas 



Oherstleutmant Lucas 


Tom Knauss 


Galen Workman 


Cliff Wasserman 


William Hoyer 

Ronald Anderson 


Randolph J. Seger 


Sam Ferris 


Stephen Arey 


Jim Schoppman 


Charles Young 


David Cotongelo 


Dirk Joner 

David Is by 

Bob Stephenson 


Doug Hallet 


8ill Favorite (M.A.D.) 


John M. Strong 


A. G. Watkins 



PAGE 13 

Club Registration 

All Avalon Hill clubs are urged to 
register officially with The General. 
Those who have registered previously 
need only to complete the form in the 
event of an aridresa change . 

Club Name 

Mailing Address 

Name of Newsletter or Mag. (if any) 

Total Membership 

President's Signature 
(Check One): 

_ This is a first time registration 

This is an address change registra- 

Don't forget to vote on what arc the 
three best articles of this issue. . . re- 
cord your votes where provided on Lhe 
Contest Entry blank. 

Subscriber Discount... 

The Coupon shown below is far the bene- 
fit of the full- year subscriber. As soon 
as you have accumulated 4 such cou- 
pons, 1 each from this and succeeding 
issues, you are entitled to a $1 . 00 dis- 
count applied to the purchase of any 
Avalon Hill games, parts, play-by- 
mail equipment and the General. 
Here's how it works 

Each coupon is worth 25^. But one 
coupon alone does not entitle you to a. 
25f credit. You must accumulate 4 
different coupons before taking advant- 
age of the $1.00 credit. When yoti have 
accumulated 4 coupons, then you clip 
them all together and send them in with 
your order for an Avalon Hill game. 
When ordering in this manner, you 
simply send us a check or money-order 
for $1,00 less titan the usual retail value 
of the game. 

25^ 25* | 








Please print or type your advertisement on the spaces provided below, maximum 
(including your name and address) 35 words per ad. 


















29 SO 31 32 33 34 39 words 

All ads are inserted as a free service to full-year subscribers. Only one ad per 
subscriber per issue is allowed. Ads will not be repeated from issue to issue, 
however, subscribers may re-submit the same ad, or new ads, lor each succeeding 
issue. Ads received after the 15th of the month preceding publication will appear 
in the following issue. No ads will be accepted unless printed on this form. 

Contest No.30 

It's time for you strategists to don the men- 
tor's cap for the solution (o this Baseball Strategy 
problem. While it is not necessary for you to be 
familiar with the game Baseball Strategy, this 
contest points out one of many managerial 
decisions players have to make in this game that 
can decide the outcome, 

VOU are out on the field. You must make an 
instantaneous decision from among nine rational 
alternatives. The Situation: It is the 5th inning of 
a scoreless tie. Your team is at bat, there are two 
out and you have a slow runner on at first base; 
your No. 8 hitter is coming to the plate and is 
followed by your weak-hitting pitcher. On the 
mound for the opposition is their right-handed 

You have just 10 seconds to make your 

decision. Place the number "V on the correct 
tine of the "My Strategy" Plan to designate what 
you think is the best possible strategy. Take 
another 20 seconds and also state what your 2nd 
and 3rd choices would be. 

10 Winners 

This contest's judges will be made up of the 
managerial and coaching staff of the Avalon Hill 
Baseball team, winners two years in a row of the 
Baltimore Unlimited Amateur Baseball League. 
The ten contestants who come closest to match- 
ing their decisions will be named the winners. 

All entrants must name what they feel are the 
three best articles in this issue. This selection has 
no hearing on the contest results but entries not 
bearing this information will be voided. Contest 
deadline is April 15, 1969 

My Strategy 

a)| I Surprise the opposition by ordering a drag 
1 1 bunt 

b)] - ~ | Send the slow baserunner down on an 
*— ' attempted steal of 2nd. 

c)|33 Order the batter to swing away. 

d) [~~[ Flash the hit and run. 

e) \ \ Pinch hit for No. 8 batter with a left- 
^~~^ handed power-hitter. 

f) r^Send in a fast pinch runner for man at 

first base; order batter to egg for a walk. 

g) I I Pinch hit for No. 8 batter with a right- 
' — handed power-hitter. 

h) | I Send in a fast pinch runner for man at 
^~ ^ first; flash hit and run. 

i) [ ] Order batter to get hit by a pitch. 

In the presence of my conscience I swear that 
I only took 30 seconds to make all my above 
strategic decisions. ' 

Headlines of 3 Best Articles: 


Addretj s 




PAGE 14 

XettetJ—ye*, We (jet tetter* 


In the recent GfneraT.Jan- i'~eb. 1969. 
you had printed a letter from < Mark 
Sprnrer The lettFr concerned a Nation- 
al Cualilion League- 

What wns said in that letter concern- 
ing IFW *at, untrue- To **t the facts 
straight, TFW had told Spencer I hat IF W 
was not jqiiiinc, hi* leaeve. This <vl* 

a major policy decision* Len Lakafka 

and Phil Frltthird, PUT Vite-F resident 
and Editor respectively had also told 
Mi 1 - Spencer that IFWv<is not going to 
participate in hid league. 

William Hoyer 

International Federation 
of Wargaming 

Dear Sirs: 

Taking into accauntthe great success 
yrm hawr* had with Gettysburg, might I 
suggest that you tome out with a (jarac 
on Ruli Hun i the Shenandoah Valley 
campaign, the Peninsula campaign, 
Shilnh, v"ickahurg, the Wilderness, 
Chattanooga, or An tie tarn* Although 
your "Chanr rTlnrsville" game wa s not 
frcornplete success, I feel the time £s 
ripe for another Civil War game. 

About the realism level of "1914" 
now do I get rhe barbed wire nut of my 
living room? 

Henry S. Scharpenberg, 
HZ Brighton Way 
Merrick, New Yorfc 

Dear Sirs: 

I am a married twenty three year 
old graduate student in anthropology 
at the University of Oklahoma, and ao. 
avid fan of the war games put out by 
your company. 

Of Late, however, 1 have noticed an 
increasingly high level of complexity 
being introduced into your games, la 
the case of either Blitzkrieg or Jutland 
I feel that this process is justified, but 
1 have SOme reservations concerning 
1914. In nay present position, as a stu- 
dent, 1 can Seldom Spend more than 
two consecutive evenings playing a 
single game, and since my favorite 
opponent joined the Zambian Army, I 
M generally forced to depend upon my 
wife who, being less dedicated to this 
form of recreation than 1 am, greatly 
prefers your less involved games. I 
therefore have yet to complete a single 
game of 1914, although I have begun at 
least si*., and this Leads me to make 
several observations and suggestions 
for jny future games at this level which 
you might develop. 

Land battles ol the pre-gunpowder 
era - in. this Una, I had in mind ae 
ptvt^ibi lilies .inch weil known battles 
an Crecy or Agincourt or perhaps even 
Marathon. Cannae, or Zama, 

Naval battles of the sailing era - 
Atong this line, you could introduce 
such battles as Trafalgar or the Nile, 
in which wind (determined by a throw Of 
the diet would be a major factor. In 
later naval battles you might offer the 
Russo-Japanese battle of FsushLma, 
and as a follow up to Midway, you 
might develop another "super" game, 
alonn Jutland lines, having to do with 
the battle of Leyte Gulf. 

Peter C, Hamon 
2Q2.& Delaware Lane 
Wnemsn, Oklahoma 7*069 

Dear Sir or whatever: 

I bought something narnerf lh^ "F.^ftlf- 

of the f'r l:1 jzo . " (Get the duft uf the lelLer 
nni«i J The gamp In on^-sided and to 
compare it to a supurb game a>g chtJHtt 
is utter mockery. The Germans have 
little tjiajofce and you sJ&u make the 
ridiculous comparison of the game lo 
actual reality. The Germans have a 
chance of one in a million. 

I have ait excellent idea for a game 
that you could really appreciate. The 
name could be FIGHTING TRUTH " 
The Object would be to eliminate your 
opponent. Oijf side would have 1 000 
American troops against, day one 
crippled Gvrman in a Wheel Chair. 

A* a history major, favorite area - 
WW II - How did you y«t General. 
McAuliffe to t.ndorse this mongoloid 
i Le i n ? 

The short history in the rear of the 
pamphlet is loo -J i l u ,j . : ; . . What were 
y On r nOiirre HonimnntK'^ Uidyou bother 
to jf! und«r the surface of the hiaiory 
of the battle^ No- if it sOunda good 
uMs it is your theory - torretl? 

Do 1 sound like a mad customer, 
TSK TSK, I play thus*, RISK and ao 
on but never have played such an idiot's 

The directions are not precise and 
quite spread out. People, in chore 
naught you can do right? 

James Young 

312 Wallace Avenue 

Colur dalene, fdaho 838J4 


,-\:: I am a naval wargame nut, I was 
very disappointed in no mention being 
made of them in your survey. I* my- 
self, and the members of the C Lub 1 
belong to. feci that naval wargames arc 
more realistic than the others. As 
Fletcher Pratt fanatics we each have 
formidable navies &f from di}[) to near- 
ly 500 craic* We rather enjoyed Jutland 
and want to aee more like it. 

The combat results table in Blitz- 
krieg is the best, .rust as the survey 
stated. The step system as In 1914 
seems to depart from the standard 
table. The normal table is one which 
does as it says, gives the result of 
battles. The Step system begins to give 
resulta of tactics not engineered by the 
players themselves. This 1 feel Is not 
desired in a game in which we decide 
the tactics* Maybe this lb a good Idea 
on games of division of higher Level. 
There lower level tactics could be taken 
up by the Combat Results Table. 

1 am in the process of making a ma- 
ins type battle computer. The ten by 
ten system I am using should prove a 
flood setup. I wish that Alt would come 
out with such a computer. It would 
really be quite more realistic than dice. 
Also, it would eliminate arguments that 
"Hou dj.d not roll the die enough," My 
system, using various relays and flip- 
flop Circuits, is costing me quite a sum. 
I know that AH could make a similar 
system at much less- CQSt to US hapless. 

wargamers stuckwtth using dice. 

I am still wondering why Strategy & 
Tactics called the rules to Jutland bo 
poor. We who pla,v*d it really had no 
problem - even the beginners we taught 
caught on fast! 

SF/5 Richard Raspemi 

HQ 7/15 Arty. 

APO San Francisco 96368 


Tt may surprise you • * a. nd th^n jignin 
it may not- -to know that out in the trop- 
ical rain forest of Eastern Nigeria a 
number of your garner were avidly en- 
joyed by a group ol missionaries. That 
Is, until we rather hurriedly had to 
leave out counter s depJoyed on the 
game hoards at the time when the 
Nigerlajis and Bial"i ans deployed the] r 
units In the most realistic engagements 
of all: the real thing! {I'm still trying 
to decide whether we Get a bad example 
in that we were gaming at war , «r e,nod 
example inchatwe were gaming at war. ) 

I hope you ran find it in your rnrpo- 
rate heart Lu forgive MH for not includ- 
ing thoH^ BBTUB s*1.a in our 44- pound 
evacuation I'JJJgaye allowance. But we 
reasoned that they would be replaceable . 

Aids—and (hat ID Lhe reason for this 
letter- -We find that One of Our favorites 
is not replaceable. "Air Empire" seems 
to have flown the coop. Or has it been 
hijacked to Havana? But I'm wonder- 
ing if maybe there isn't a act Or two 
left there, in your rriAIUi control towet, 
which you could seli'-for one of your 
Lypical high-altitude prices, &» your 
prospectus might say. 

In the interim, HI !'■■ '- ■• -■■ ■■ ' -■■>,■ yOitr 
r^ply hy rjirriftr pigr-on. 

f'lhe Rev- ) William Earl Byyg 
39 Thirteenth Avenue 
Columbus, Ohiu 43ZQI 


My term of office as the National 
(-'resident af the United WargartisrS Of 
America ha« now drawn to a ■.!'.■.■■.-, 
A^ter almost fwn yemr* as a ItafH^r af a 
wargamer's rlub, I can say that wftr- 
gaming hft s truly advanced . 1 know the 
"advantages" to a militant club a& I 
was the Emperor Ot One, the Imperial 
Maximus Legions (IML1, After nine 
months of wars and conflicts [February 

to November, J9fe7) 4 my club changed 

ite structure, Objective, arttl name to 
the United Wargamers of America. 

I am j however, very proiid of the UWA- 
Tbe club, like some others* is one that 

serves the member ship. A year S^o, 
when I was in my first elected term of 
office as the National President, the 
club was hardpreEsed to get anyone to 
enter mir toitrnflrrrents_ Our first two 
tournaments were invitationale and a 
total of nf.vr.n pairi entrantfl were re- 
ceived, [he cash prizes were accordingly 
small , Some nncresfl wan attained. 
'■'iL'l jej-j in Our electiunu W&.& ['.h.-v>i I ■..- 
ae no election, was uncontested (two 
candidates]. The; second tut test wit 
in the SNGL, where wc became the League 
Champions plus a tournament victory 
over Aggressor Homeland for Missis- 
sippi. Our main trouble was that s.o 
many Of the member? were former 
members of the IML arid wcrt unac- 
customed to anything but war. Two 
chapters re siM i led in the early months 
as they couldn r t make the adjustment 
to peace:. 

f- rom a ''warmongera" r!nh N we have 
bticGint* a friendly j democratic, and 
competitive rluh. A new department 
has been created for game designers. 

Fortunately, my club if not alone in 
this endeavour as the International 
Federation of Wargaming is working to 
the eame Bnd--a club for wargamers 
whn wjint something out of ftaminK u ** 
sidtas orders andred tape. 1 talute IFW 
and all other rlnhn working to this Roai. 

Mark Albert Dumdei 

ii J 00 Mc Gavock Pike 

Donelsoii, Tennessee 

Dear SirL 

You have invited comments on the 

"survey i"*f game eterrient_s resulta" 
which appeared in the Nov. -Dec. issue 
of "The General. " 

\ think thai most of these elements 
have their uses and should depend on 
the game, We don't want every game 
like 1014 as aomctimee it is nice to 
relax with sumuthing las v demanding 
and time consuming, but then at other 
time* when toft really want to Lhallen^e 
comethlng, and get stuck into it, then 
1914 is appreciated. I would be dis- 
appointed if all your future games were 
of the iaine coniplexability, Doii'l mis- 
understand mc, 1 like 1914 and can 
handle iL (and even tricre complication si 
if rcq, ) with ease, bur t find for "play- 
ability" that :*■'■ -i ! ■-•■v : - -.l-j it a better 
level. I would play Stalingrad 4 times 
as much a*> 19)4 and twice as much as 
Bulge* Probably because it exerts lesa 
pretiiure and I play waryarnes ly relaw. 
and for pleasure. 

John Edwards 

■§t*i Chapel Street 

Sch. Yarra 3 Hi 
Vit, Australia 

u^ar Editor: 

The way I luokal it, one of the sacred 
cowa of theAtl Company is. its hallowed 
pliilosophy, which exl^nds all the way 
from g afl!e design to acceptance of 
articles tor the General. Wow, don't 
get mc wrong, this is not all bad. There 
i* fine thing I admire in ynur company, 

and that ig the courage to stick to your 
gunn, in the face of ridicule and derisive 
laughter; and even more, your consist- 
ency, which has been pretty perfect up 
until recently. 

Now, I don't want to sc^und lite *Our 
grapes or anything, but what AH did to 
me a few wsfffca afto really *et me off. 
I wrote an article on S-tirad, which 
basically <ii? a historically accurate 
OoB for both sides in the 1941-43 time 
Span of AH 1 * game. It wan rejected 
Actually. 1 had expected Aa murh, since 
the arfitle *a* quite long. But NO I It 
was rejected because AH did not 1 ik<* 
my sources--the S-Crad U OuB from 
Strategy fr Tactics magazine- Their 
excuse *a* that they did not trust some- 
thing that waa not suitably riicrumerited 
by trustworthy tfOUrce*—Iike the Library 
of Congress ' Perhaps AH is not aware 
that in most likelihood, every book used 
byS & T in compiling their Ooft is sitting 
right in the Library of Congress ! Per- 
haps what set me off even more wis 
that 5 n the latest issue of the General, 
anarticle on a variant Afrika Korps was 
printed. I wonder if the staff might not 
have wondered just a Hide about the 
sources used by the author of that arti- 

This is only one- example of AH' a 
present mees-up. Oneother major mis- 
take of important was committed re- 
cently. In issue 5-4 of the General there 
was an S-Grad article called "All It 
Takes is Efficient Planning. . . ' by an 
Emmet Dnwlmg. I wonder if that arti- 
cle ever struck the editors as familiar_ 
Jt ought tn have, because Dowling copied 
nearly word for word the whole thing 
from issue 3- 2 r s "Moscow at 3 to 1 " 
article, How that grab ya., wargamc 
Invers ? I 

f feel it's time AH wised »ip and 
cracked down. 

Geoff fZ. Burkman 
TT5 Myrtle Avenue 
Terrace Park, Ohio45J74 

We're wining up, Cmft but "Moscow at 3 
to 7" was ffiree years ago. Who can pftmff^B 
thst far back? Neverthetesx. severa/ people have 
and J'r's reaity a fefr handed compiimenT of sorts 
ta frnow that the pages of this flWjpftfaiS are that 
we/y scanned. 

PAGE 15 


JhtffilfratwJ tfepert 

zine's publicity on our two new religious games. 
Journeys of St. Paul and Year of the Lord. 
"BeyondBingn" as the article on page 51, January 
31, 1969 issue reads, captures the light-hearted 
spirit in which the games were intended. "The 
church goes through the whole life of Christ once 
a year," Time relates . . . "this makes for a swell 
racetrack for a game, through Advent into Christ- 
mas, off again to Epiphany, around the corner to 
Holy Week and Easter, and finally circle the 
hoard to Pentecost" In Journeys, in which St. 
Paul must reach Rome to win, the picture 
caption reads, "The winner can consider himself 
beheaded.'' Well, a spoof is better than no 
publicity at all, especially when you consider how 
many millions of persons have been eliminated in 
the name of religion. 

HATS OFF to Editor Phil Pritchard, of the 

I.F.W. monthly, for justifying all type matter in 
squared up columns flush left and right. What 
this means is a heckuva lot of extra work typing 
out every piece of copy to give it that profession 
al appearance. We also noted one of their 
editorials echoing comments found in our Philos 
ophy for this month. Practically devoid of the 
usual propaganda material, the IFW is a very 
informative newsletter. An incorporation of The 
Spartan and The Artisan, this monthly is actually 
a pot pourri of news culled from three main 
geographical areas represented by their Tucson, 
Philadelphia, and Chicago editorial addresses. We 
suggest you write to their Editorial offices loca- 
ted at 5756 East 7th Street, Tucson, Arizona 
85711 for additional info on this top newsletter. 
OUR THANX to Myron Brundage, Gary Gy- 
gax, Bill Hoyer, Lou Zocchl, Terry Stafford, Len 
Lakofka among others who helped work the 
Avalon Hill booth during the annual Hobby 
Show. This convention, held at Chicago's Sher- 
man House in February, acted as the showcase 
for new products. Here, the trade was introduced 
to Avalon Hill's latest efforts, the C&O/B&O 
game, and the Anzia game, both set for official 

Eaton's Department Store — Toronto, Canada, 
featured Avalon Games during the winter season 
{which is August to July in Canada! with this 
magnificent display in the stationary department. 
Thanks be to our new Canadian distributors, 
Canadian Merchandisers, 3077 Bathurst St., Tor- 
onto 19, Canada, for engineering this display. 

release very shortly. Subscribers, of course, will 
be among the first to be told of the exact 
availability dates. 

IT'S NEVER TOO EARLY to promote a good 
deal. Keep these dates in mind - August 23 and 
24, 1969 — that's when the Chicago "chapter" of 
the IFW will re-visit Lake Geneva, Wisconsin, for 
their 2nd annual wargame convention. Set your 
plans now: complete info forthcoming when final 
arrangements for Montgomery's visit are com- 

NEW SUBSCRIBERS who thirst for additional 
news on the subject of gaming should take note 
of the following: St John's U. Military Strategy 
Club Newsletter, Grand Central and Utopia 
Pkwys, Jamaica, N.Y, 11432 - free to club 
members, 50 cents to non-members; Spartan 
Gladiator, 5820 John Avenue, INI. Long Beach, 
Cat. 90805; Panzerfaust, Box 280, RD No. 2, 
Sayre, Pa, 18840; B0 cents per copy; Wargamer's 
Newsletter, 69 Hill Lane, Southampton, Hamp- 
shire, England, S01, BAD, $5/yr.; The Kotnman- 
deur, R. E, Johnson — Editor, 20-U, Howard 
Drive, Bergenfield, N,J. 07621, free to AHIKs 
members; The Galaxian, same as IFW address 
above. We are sorry to announce that Tactics & 
Variants has folded. 

IN PANZERFAUST recently, an article by 
Rodney Scott described his visit to the executive 
offices of Avalon Hill. Basically a fine, concise 
article, there is one Scott statement it behooves 
us to defend. Scott attacked Avalon Hill's policy 
of "discouraging" visitors to our offices and 
plant. The problem lies in lack of personnel. 
There isn't the demand for full-time employment 
of guides. It is not fair to the other employees - 
the artists, admen, production men — to expect 
them to break away from their duties to give 
guided tours to visitors dropping in unannounced. 
Instead, this duty falls under the baliwick of the 
marketing director. And since he is often away, it 
is folly to advertise a policy of open-house. 
Instead, this man gears his weekly work-load 
around making himself available on the one day 
(Tuesdays) that doors are swung open for visitors. 

CONVENTION TIME for the western offshoot 
of the IFW will be held July 5-6 in the Junior 
Ballroom of the University of Arizona Student 
Union in Tucson, Arizona, Luncheon and Dinner 
attendees for the Saturday and Sunday dates 
should so indicate when registering with Conven- 
tion Chairman, Phil Pritchard, 5756 E. 7th St., 
Tucson, Arizona 85711. A luncheon and dinner 
fee of only $2.00 and $2.50 respectively must he 
charged ahead of time. If you kicked yourself for 
missing out on the IFW's last convention, at Lake 
Geneva, here's your chance to avoid bungling it 
again. Register now. At least write lor complete 

PAUL CATHEY, 8200 MacArthur Rd., Phila., 
Pa. 19118, sent an interesting way-out article 
entitled "Naming Those Nameless Cities (Blitz- 
krieg)." While our editorial staff was not overly 
fond of publishing it in toto, may we pass along 
a couple of amusing tidbits from same. First - 

Cathey, you dingaling — Big Red really stands for 
Germany, not USSR, The term Red probably 
confused you on this matter. In the words of our 
articulate president, Richard Nixton, "let me 
make one thing very clear," the terms blue and 
red always refer to the winner and the loser, 
respectively, in military talk. (Violation of this 
precept in Stalingrad has always been a source of 
embarrassment down in our designers' den J In 
Blitzkrieg, therefore, Great Blue is Great Britain, 
Big Red is Germany. Cathey names the desert 
country Tibia with cities named Riboflavin, Ben 
Nazzara, El Evator among others. Cities in his 
Balkan country are Gripesip, Brackwurst and 
Perhapshurg. Need we say more . .. 

CONTEST NO. 29 WINNERS were Wayne E. 
Balsiger, Portland, Oregon; Edward Vomacka, 
Valley Stream, N.Y.; Arthur Lasky, Flushing, 
N.Y.; Joseph P. Neas, Saxonville, Mass.; John 
Phillips, Houston, Texas; Tom Henthorn, Rock 
ford, Illinois; Ray Moseley, Albuquerque, N. 
Mex.; Paul Hutehins, Needham, Mass.; Steven, 
Clesskill, N.Y.; and David Parrott, St. Louis, Mo. 
For you losers, the U-Baat was found to be in 
square 04 at 200'. You winners - congratula- 
tions; you're all getting gift certificates. 

KUDOS to Robert W. Olson, Atlanta, Ga„ for 
run-away honors with the best article of the 
issue. The Real Afrika Korps. Other authors of 
merit included John Rancourt, Orono, Maine for 
Chicken Bismarck, Prof. J. E. Pournelle, Studio 
City, Gal., for The Morale Factor, Naomi Gold- 
wasser. New York City, for The Goldwasser Test 
- Stalingrad, and Chris Meagher, Rochester, N.Y. 
for Surprise at Midway. Gift certificates are on 
their way, gentlemen. 

KNOXVILLE GIRL in the "Tennessee" song 
of the same name is the story of a woman who 
advertised her wares and came to a dastardly end 
because of it. Not so with Sara C. Sackron. She's 
advertised her wares right smack in the front 
window of her store. The Hobby Shop (above), 
and is living happily ever after. Why not? The 
Hobby Shop, 505 Clinch Avenue S.W., Knoxville, 
Tenn. 37902, is rapidly becoming Knoxville's 
center of Avalon Hill activity. Give her a call at 
522-3414 and reserve your copy of C&O/B&O 
and ANZIO ra't now. 

FROM THE W.C.L. comes news of a PBM 
doubles tournament, set to begin May 1, 1969 
and run a full 2 years. A $1 entry fee entitles 
you to team matches in g3ines of your choice — 
match ups to be made by the sponsoring organi- 
zation. Further details are available from W.C.L., 
879 Sunview St., Eugene, Oregon 97402 . . , dead- 
line: April 15, 1969. 


ftuli sell »nnrnnl Verdict lor S5.00. mint condi 
Hon- I play mc.,i A.rl fpime-.s PBM HIKatttr 
Waterloo. I am member of L>F TtHrmkoH who 
iceefili all ehidlrngfv Write Hsflcy Anion, J3I3 
Wctfmd. Oirminjjiiarru Alabama JSJ16, 
Sadu! Will [rjtlr mint craicLilinii ITU wirTi PBM 

for emddaa [1110 Win ■..■!■ lundi- 

IiOm fietly-ih.UTg Ilea. 1iiLlr|»-iidi:iili S i.l i-uT 
Hcmbcis LLreded PBM Quire. fMjjy MHilm 

sac evaa-ye iftin Mjifhi Ai. u,i bMSe Ah- 


W[|| unlf CM tjfflftMl tVXti There limee) candi- 

Itan (jlu ddknnnl fan eood ccinrlitiGris Gn»d. 
Waterloo, or TjtSiffi- Pay own portace, J pay 
mine. Neal Kennedf. 205 Willis Biir Street. 
J>lwri"id[J. AlulMnia iSbbU. WilL lr 1 >- itny ^nne 
Am i"Jrrr*Tr,l in hiiyt'if. .iiij uriiHid-liariJ 4H win 
£uur. I will sec* pi Iliwp4I bill fai hjipil-% in fejui-d 

1 ifiiiMiimi Yi-i, pay f«hiji>T I'll join riub wELh 

lefteltlS. I -1 if J 1 fSVrtlljim, 1 WTJ Bjnnrslrr Oriti-, 

AneEmi jgf , Atntj. ^^^ 

Laiimiui, iriLiltl eOriimander spate WwtaTC [onto, 
'.twlin*. Firm eina.ri.1s. needed. Rules odd Board, jU 
cents, parti drat ion. 5A&. For luformaFicn ski ill 
spac* wurlirt ^fncs md, q pnuwinc. write tjidac- 
tip Ftiteralrwi, alan Lulu 7tn iilreet, lu-r/wp, 


Ul OWdflpt GaflrtfJ itn any palhar) Wsrearoen who 

Wdnl rti Jrtill * fckUl t[h/b ■ lllr Marauder. - 
pEttui- lonlati: nu- Mare rleiteri, 8U Hilda Jfc, 
Anaheim, fMifomte TJSOo, Phonr 7W-9SQS., 
Area fcnJc 7U. We »a n[ (..trip) gnu] 
:ir'/.; i'ftM i.j-c'ni^.r-- i-r v .- . >_. ■ i.iliVsh. Bui..* il 
pri-fie German^, and GeHy-jbufii teHner). If 
*Kpt(T. dnni wasie your lime, I will answer all 
letter-. ConliLCI Daw VHJ Sllsncn "I ne 

race, tjinantlc CiaTP/rrna 93010. 

Fellow warjamcii. a IjJtd deaJ « in tht tit m4 
gut** whij. Hi* lirhi! ^P^iin.-rl u.j]| fc^ i-omtrElj»ml 
1u w.njgt jiii uri Thr Mid id' riiijruiivi' wr|l 1if P'linM- 

iUeti ljjjiipe-titiiHi in wliirti inftft^J fJula mil 

■■■■'-. 1 1 !>■ '-. will 1- -In r-i l«n ■: N UEiiup*, 

«-'"|. Mil,, I, 1 I.. ,' .-., :, 1 r h tin il.'ii 

terrLlo.ry nrt EIOOM! Mnw ^r^t« 1 li wil] frilln* a 
bip p-L (hTm AnyL-nr inlcrritciJ" 1 Bill tXihkini. 

4ini SnM.rriiif.Mii Stiwi. CmwBut, CjrJUnttfa 

'ftuiHtfJ: Urn: tlclty^tmeif <he\|rnjl i«oJ cflndi- 
liati: Subrnil pnc*. L-l-oibc- Hankmwicr. ^74S 
ttelldii Dr. iFownvy, Calllajmu *0Z4!i. 
PSM Bul t ^ (tirrminj. li-Djy fAlllpH, *rtfrl«> 
ffntHtl), At iOhmjiii. blili flbril, PfTinii 
Fi^iL, M3j Hta. 3n<l. FraTOi, OiiluTHia- ■gjlBJ. 
Lir-rhslsurs PHM opp&iwnts ■wjinU'd. JSt* ulub 
RWJu nclliiM. Wc answer all Irlkrs WnE(, War 
pimcrs, ISiiJ Sfl. toh Avg., HawtFitjmc, C'alk- 


lnfiiiinjrki.i riJn[nF in-i rnfOtai) rttlirJiiiM* Co* 

>lnpi;l>ijn a^J when: ihe mulirlih ertny tw ob- 
[jintil AUm hgoM lik^ fti jum ^r^c tlmb. Wrih: 
Cliff Allen, 71M Ijk* Tflh->T Av t . CHJ^imu 

^11^ AinHi.>» 10 p^,.^ 5» T 

Jnirt [ho Snjmr ^ullil CiJi1iPt L tHir>n LatlJtti* 
CSr^rCL), Inc. now. Tfujmomtnls tntfiMDm *0b 
ICtitMi, w>[fiE Ol Lhcm rmvuiH Imp.- n"inri.cljrv 
fn«i Wnw RlKUll fn^pLI Tut dulajis. tfni« 
Sultivjr.. 7S7J El Donclu I'Jj.'.s Lvint tttHb 
■.'nlLtcnbui. gfflBig, 

Arp j-..,,. nwJ r.n.ujd. J ( i |.1jy in 1.1.= rriM'j big 
ttiiLiiiunefiii.? Tit V"' UI ''k* r^H" I Ji.i. llwT". 
wh).- fin a Srurliui *rilr tn^i-ll Fav.rll. 3820 
I.'lin Atprnip. hfinJi ■Ldrjj Sck.^, f.'ilifonua 


Wftnted'Hr' tomtwt UwnJ, WaK-erleo. (JctlVltiVTr- 
D ]/jv tir iutlond. ".an. nlsa pbm bit*. Inltmtctt 
ilk I'liiihiit i!lbb. SLl-vl- Vleth, lomi and t.own 
thNm 202. r-ifj LlnlJ* W«y. Im Amulci. 0# 

IftmJii 'JiJWV. 

WiJJinji «ij r'»y *»y HurnK by mnil ?*tifpi WaiTr- 
loo. H*H! oo piiy-tj*-mail tiu now If Lmertitfd 
•Mntm.1 Erii.' FIciatliniLin, 2L&M Bear (Vek Std.. 
L^CaUfi,. CalifmMia ^SOJO, 

LcctLinp: Iff d tow! Uub DtHI's nei[ » M*! thai II 
4<BaH*l rtft aBdnt mdiVitiual mcrHtfrs? II ytu 
ait, icon ihi PrcuiKn Wachc now! For ml a 
write Mikf VtnW. S\b rleclho^ dn*?. Mode* 
in, Cajirpenia flj^W. 

Fstt-kvface wairtad tot Still, In 5F Bay area. 

Ha« Iraris- ^H ilaW.1 KM. itianra. l[Hpmfril in 

dihor Ail inn bin; only tpjw mti &li«J ChtH, 

Sun TaJirm nu B7H4J3. 

Wmt ciiificnt nts in Waiatoa. I will p-Lpjv tiltier 
itdc. If mnki-i»iT c*B tfll rif wli.ii hapiMncd In 
Hie PittfttAnU finiiil. I'd appfcciale ft. Oirln 
(TipcIi., Si. Frjncis Seminary, AlnaJa KB.rfc, Knn 
nkyo. CalLfoniiii 9? HO 

JvSfctMlrll Ul a KifianliC m.nJi3jjB mf nt pmt? M"w 
(BOel 3'f your biE^Lncii, Ld«i^ Mc^C * pljycre- 
Cftntid SP/5 Rlchlinl Rwpaili, m T/1S Arly, 

APU San FranctsCO, Callfoma t63 g». 

Yii=firfnn L^il plj>^r duLrint I'BW. BiJlp^, 
L>Qj)'. t44a. W*WIW>, SH3ttl Name rtifci Afc- 
liieJ. F*|irtri*in'*'d pLiycn who drittr Id Finbh 
putm nun). Cupliirs Dcnnia Qnclunan. t'fl-. U. 6th 
Supimrt Bjiinliim APO Sua l-'ranris^a, tililOftlLI 

^631 7 

WftTind: AlT Empl« ind ChWLTCllorCTille: fiiy any 
reoauble prict, Will pl>m uc FTF Tactld II, AK 
and ISM rjjlhM «Je- Wffie for optional mlr^ 
Ri/ljarl Paj-linen. TBJ Wcdpwood Vn'r*r, Sail 
JM>, Cglifp-rnin. ?5iiy lll-ldlX. Nn <Jubs" 
WifuU TiLt informaticn un Uamc StipncL', Inc. 
fjamci. W&iuJ llhc W purehiM triBM RqmPA, J« 
LatLUAler Welt Hall. Koom No. J. UnlVefMI'V OJ 
racaflc Stockton, falitorfim fiXH Alw inrei- 

Will Ay 1*14- I'm (Cerman), Puhjn; (OeffO«} 
Waisrloo fFrcnch), AK tvhrnr\. S^"pimI UttfntjF) 

In 'Bulpff »W uplinnd ntln ruc^l nne-»aj-. In 
|0J1 mO(I OpIlOBal nlfi. riiijbr pbu _1U iHuVcV 

MDcCi Hiit. ISO? Loch.inrir innnyvalr. 0»1|rtnnui 


Imewfcei in Co nil in li |QfSl '-"I u f foe FieKihrr Pnn 
Naval W art a tuln & A\m lnfP jofupawr fiKparcu. 
Ship tirus Cqt FloicnM Pearl's b*tif h IJ cpfiI* 
each. <Vifn;iLi Itff hniiiii, 1-105 AJrna Avt., 

WalnlH Clv ftfc, CjliifafnU W5?*. ^^ 

Will r,.i 1, riii.l i i Tiilil iiii, JmeI.ii.J T'i mt'itl i.'i fj.ii 
M.,l«.ij r.mtdtt Mitr Ncufrld. ?54B CliicoulLnii 
nriwr, N.W. faljaey +4, A lbtTLi, Canirfj. 
Utalhs. Hfiid i^ants 5 Bnt»h. nppqsKnis in AK 
P,BM Unbeaten « laXA Mllii up pip eric rind 
HfjtJ an nohfU PBM Bismarck pliyti uUr.g ruki. 
in V, 1, No, J. R*y HoslPf, oTHl 5nL[J! Cfurry 

5u«[ Liu 1 » on, Culcifajo jQUQ . 

To 5]mnaf, Dcr Tcplenkopn S5 anil Pinicr Lefir. I 
i- ■:■■ i .!,..|.|,. -. i-. . : ,r. : k:-,.' j-^ur ,|ii|.. Thjnl 
yuu Tiiii-Piij Pafitk. 51 Shafinan H-l i j-! 
HttrtJofd, t-'p fiJiKtPaH D6 1 1 ft. 

Trie Ajlnull BaViiiin Culrii SplUpg Offensive h« 
b*|tfh. W* art enwnilUH. tlvb rfrallcnjtei Tor on* 
Iccil FTP .inn one PBM Dilt or Hate tuj'-.- New 
nierfibri?. « D deVrUli Bu«l BUtu., m Pence Aw,. 
HawgHuekj Connecilcui C4?7&. 

AcLllIi n:,,]! li p-H wnrgrmrn flnt 2fJ -An: invited In 

i !■■ N-.nii, Ari' liuitd of iWri.nii-.r-i. New 
Oein Lr-Jtion fdr wntiji niLiidcd played. Nd 
Tinatlri Wnnl'd -lialf ^p' r'unliMl Arthur 


T{ JflplJ tbillL vJLtlJIV lUj(HS .LI llj lIuIi L'C4JH1 l'IuIi 

lijunijiinenlj. Jit L-firkWi. j'u%( ■uii-wi 1 |Iil l Jll" 
HrirJi Olllcr»«i«-, if yitn llkink ynn rjli liral pnli 
5?J1 nwfttl, wiirif, ViriiJP Mojuii. 714 Wi ii ut-1i1r- 

S.uad, TfJiiirdnaL'jn, Ddawarc 

toil need nevtr wonl Iiu an opponenl it ynu loin 
rleeKfadu. Wit have euniti fcina consUnlly 
t_a-n|at1 DfK SpDnWr, fc&fl K* Itttl AK-i rk«ii 
Kiiio-fi, Flnnds JJ1132. Onu pottwrJ is ulJ it 
mtuB. ^^^^^^^^^__ 

\>| "i 1 iirjarnm.. Miliiar niinftiure i^iHrvtlin.. Tn-Hf 
T.-|r|m, ir yflii III* iii ,i IIMJ milt radium til" 
Pmiiiiw Cily fTatlaKu*-, [Mhtm, PriiMrali. Ft 

Wjlln.ii. A[t.lji:JiiLi'iLl. e.|l.| Ch>iiIhLI i|l|ilirdb«rly 

VVJIj- WilltdJiu, IS-2J firanl Avt. Pajianu City. 

Fln-nrlj ^?<f>[ 

Will trade » «il lu-lland. Midway. Hianafckt All 
Urnjsed, mine eenfittejl MI4 t">ta for Midway Of 
Sbmafck). Wini |J-I>JV, £-Gnd. WalfelEK* inu 
jtimra or rxunls For PBM Vtaliy wniiams, \E2I 

Cranl, Fwitn^Ciljii^fl^riiJj, j:4Q3 

Wani^Jl S rvu RWnit*! l-ir dip .."-Ij (Wi^t 
Ayjjn-i.«n ^rj Aimv' PTtM. TLiiirn^nipiiHi Wu* 
■firs, riuh hlaitaj'iiii:, ALivATiocnient" IF ynu lire in 
Florida, Gwrjiia, Alabarna. ur !he fatTjlinJ*, 
j-onia.-l WhUj' WUlwun. I*?l Grziil, P-hirhhi 
City, Flnruh J7AESI 

rViliMed — i : TF7liyera Y*r I9H. atuieT Wiileilnc, 
t_.a(LniipllD(s*il1e tufiy sjitciii. Aiso PBM playtr (aw 
ML Would Mr lo- tAjf Aie E-mriiv- fcdwjrd 
Manrcsoei.. Kfiute N*. t, W bultbreeW. ipUtK 

Port. KiL-hry, Wang iitsbt. 

T\it fliil firrnfLI .Stji>iL<itr Ul' Irit SmiirrilJI inn:. 
Prtuisppi, iJarde, .» jo.i-f.'Ji.|.j "J'i'h. .i nm-- i .»r I ji— I ■ I 
cmnrnrwlum. J+iin nmu *ud Iwl i' *in'-iii UH 
;-: . . 1 1 ., ."I MlhiiE .li iid ..,., (V-,i.,.i Wan Man , 

p....,.- ?. Ajl.E.m.r^,. IfHSQ] 

Inr-jfiriBlion wuriHJ a"»rrul Gamesfilnniai! Cnrp. 
WotjIli liki' u< know v/hcrc ihtv .-jh Ur pmp- 
itia«J. Pli34Sf mflii jnrsrmeTion io *45 MjA*iwi 
SIctcI. HotiOIUJIip Hjw4kL. AJdrtSi 11 Id Edwild 

Siinon- K if L-odf ■JciJL;. Thjnt ytiu^ 

F,,i !Ui' rjlii.-. (Lih,[l r i r . r^dli-j.t LL-.nJitiuf,. 
uieii oiMt S5.-U0 piastpiiJ. NO COD'S, rrumpl 
i3fli*LM> or rttUm of" rnoniKy if W.M Martin 
Wym.hJ. Mwj ?S A A Fir R»e--e!. |dlh«i tSSHO, 
Wanted S'Crad., AS,. Ualpe, Wqterlorj, PBM 
opeantnor. Any rido, F^r saj?- flu-dal* 53.50. Call 
i¥j 35*J, Juirt llir KemJHue* 1 f\i/nt wmt lo ?t» 
Canipuiy tomrruifiocrB wjlJi mistwuefhy anpo- 
nunt. BUI QtliHn, 1 1 OJ AlLiftfliulV, ArUjia;TOfi 
IhuNT'., (.IIipiIij fjQftJI. 


L<>n j; 

. ..,l„ 

ii u, 

plm. wl 

in hii ■ 



A K 


If ,,. |r 

Pt hiar 





WtlbsJ P*yn C -. 

7it/, Sl.uII, 

WjIj^Ii Atn . Hi 

i- ■ ,>■• i 

illinMJi fintii*. 

EPS & imiriis Commutes at Ctfoja Lampia, 
Ciiuerito arc funrins 4 waritiniifis wnwAticm 
Wiieh 22. I*fi^ on a iuturrtiy, «'00 A,M. 
4:UU p.Kt. at Circk Cam-pui in the ftuol die. W* 
maV KEE $0 i'isUPI^- LOFI Lukoflka Wflril Vt be in 
xiijtso, Hit addFCtt it IrjQij MorUi Richmond. 

ft'fjuid lik< to b-Li-y Battlfl of Briiain. At» wvvli 
like H PBM AK it O-Day Hlthacl Murray. 4*2? 
N. Kildan, ^Itie ajjQ, illinois aQgjQ. nodu-bt- 
[R» Wdream^ fU^llon : ill' 1 . 1 , 1 jud t?Ut 
daMtia A*akn> Hjll Wsrjpifiisif, JM i MLiniiuru 
w*if*(t fi\u\ * RriJge ind CbeU loLniajncnl. FpM 
p,ipixinpn! nMtrfiinij mwta. Terry StafiWd. 44,54 
V SpanWiiiB, O&W W5U - h:^4:*Hj7 or 

A General Wjipamirpjj (.".>n> .-i.k:-H ■•'•ill w lifid on, 
March Z: Irom 9 OQ AM to TOO FM af Hit 
Un)\eiiilY vf Hlinoii ChieajW Clrthi. tfatwleaiilc, 
■nnjll, and Naval Mjiuatup.'f wilf M on Iiljj.m Uglii. 
Wtilf Ijmnatd Lalccfka, MQe> N. Ru-timcind. 
thieaBO WM7 JI2-MJ-6SST. 
^,J dll 

wiJl PBM or FTF *Bjr AH fentl Fl'ti^r sitft, ynu 
Ime' ruiiftijH i natuld AndeiMia. l3Ifl'J OrajidQn 
Arr. rhlt-ljo, lIlLmiii t'jflfi).-!. RiiLCudts. either 

you answer mi ywn nr' Phonics! 
To oirrefl my mr»^t« 9 ccpnvcrtuf-ri SHI rjl R33 
ar ill . u,. Ciucato Cireift C«ntfP on J^SMS - 
V00 -1. jiQ. Pleaw OiBnEir my OdponeJiW Wiin- 
umJ ad rwn Chicago U't ctn. - !* «mp?rr »» 'U Ift 

ar<i]c_aiB ipi )t. HienofiJ Loa-icj! 

Jjjin 1 T l r7. In runtin earrun in my im. Come la 
a wanFamifU :iuivcn(lcn an Mar«h ii nt (3MBIDJ 
U*l Cirfk t.junpul In ta3I Cite RiChatd LndEE. 
For ale Jutlind. Waterlou r drnd condiliun 
id .00 or rwsr offer Witl alto bujJ Difilnnui :±. 
Write limn N Dirvlne, 31fl Utivt* A*t., Kwlji* 

fitfliJ, IIHnQh ftOW^, 

rLHRd»r wants you: You'll nevee re F r?( l|! Wr 
rylieve in w.mcc lo yau. II CfflflfR Futi, FiHrnJS-. 
MeiLJj, PromotirDru, cct. loin now! Write-' Jim 
KrVJncrtbcEit, 100 Indian Cwvk, t«l feaein. Ula - 

■toil ill,'. I I lii.r. now. ii j?i.iiii: r-, 

Am r#w5E3 In aeiy Lnfaenulton concerning AM 

CaniMciencf and Horne^Mad* Carnci Wr ciilutr 
all. ipmes tor tnt. Jronil iiifr.'rmj.ilEipp or umplct- 
All i-OTtBBevnideJJL'f anfwer#ii P-alph Hauij, 1 19 
H jinlln, Park Ridge, HlintUi tjOQiSS- 
Sri-i1 !_.. i-livfj, r ,ijijwrricii1 lflL-ti^.1 Tl Any rulcJf. 
Afii! iLiEi-irmiLLcn nn any Eluhs. CdeiLicI (jenroTd 
Strand. I lift 30th iirttt HtKikford. Illinoti 

ii LI OS .V, | »r 1M-II^. 

FiiJHflTlfl <}BpWritiS winied. Fnr =jk Cu-n- 
fTHiiisid-tm. iSld. ItflLind, Exi-^llsrn cwndiiiorL- 
Seil<t me your oltsr. Join the iTVi' A cliLfi 
4* ditfKt d to ihc advihfttnMK of u'srpminy. 
Djua C'rapoe, 3 Lindeo Lane, Uprl nRfisld. Illiiioii 

With lo plav PBM wilh iume ont- in llw Lu» 

AnprLn., CaMltrmu arvi. I h**v jll i Ii: ^jj ■■.■■■ 
Vou name Stnifl Jnd *kla. Rvdney Seull, 5-M 
F cinrah Stre&t. Fort Wiiyn-. laidianj 46SQ8 

Want FTF rjictirn for any All land hit tie mmc. 
AliQ infomution oil iranee lS40 Or Korti I. 
Would tliu like to lum foin< dub IF inuretfed 
call Robtil PicnicnhrinlL. 4S3-in33. L2Q Lycll 
a.. Ftjrt ffajne. IrLLiJJna 46805.. 

When your Btft 01" Aicere^ior :■■■:•:■,■ out of lun^ 
Bieak i ■.■.■■»;-■ Ii"n. rh( ,n.wj. join V.eii:-...T 
LHortiElaTiiil- Hemfm^r: IHipp jju heller Willi 
Afsg-eiMrr. Wrilx to errc for CflWrsnct, limn 
Nihon. 617 Fifth Ave,. Sheldon. Lown SI2201 
The Feiraomr TwtJiciprv: -Jre on the ir hart; fa Will 
fBS" Sulga. W*1i bf Amcrtesne All rnM tfvRDl 
on* wrty traitlt. Wi; jiLLiraniei.' you nAii ios*. 
KantTy Scger. K.W 2. WmL Brain h. Jnwa 5^3JA. 
Wirtkd. t"liane£ll.]nv,[k. Millfr'i Mldiifc tsfrh 
funs. Flclchce Pratt'a Nival Hiildi "Jcmun PBM 
-iiV' r '-iii tot Alriki X.orpj, and Life opponent! in 
Len:n[ldn jrci. Clurtes E WrfeM. Box H, Bnyd 
Mall. Uhivcnity r>r KcnluiJ(y P U^milon, K,y 

ioui ■li> 1 Spiriiii \-.-iitiI iTciirifwriuon Li^ie' 
Tikf part in |iiarn ni«iia<urr baillrt, r^aiil^T and 

VUianL 1'.-.,irr. a ri|L-ii.,, j-l hfrfibgtftl WLi*J'»i4. Ful 
lnfarrna r Ju.n un the adutl wjijiminj; tlub. »nlL- 
Hal GeuFge, 1403 N Vatocr. WSfaUti, Cam) 
fiT20S. T^Uy! 


L^sjipnte ii.' ctrnuti duo ne ttwup. h«w Orl^siu 
arct- Attn when.- do I b-l'i BaJllr. of '■:■ i.-,i. ' 
"i'ouIcI lit 'J FTF, any Naval jpine Inn &no£ri, 
407 Bursvudy,. Apl. 2. New Ortew*, la. Will 

- PlLionr m-AHd. 

Wanted. PBM opponent loi bAirdd Icllner iidei. 
FVW for 1914, AK, D-Day anJ aQvrt, Will 
■UHI all leLlCn. HarolJ Glcli, 580 J Wl]iO« 
UaH, IklJirada. Maryiinti XKI34 Abo liifcrtftcd 
ier jLiini!i|. a elub. 

Want PBM opponent! for 1*14, Akrwiiil iive"on 
East Coaii. Will iv either ^ide in aaph p«. No 
hHtorieul HinuliLljoii in 1?I4, only idMMfd 
pnHJ, bUn AMtn, LJ0» Eloliu Aw„ Rockvllle, 

Mtuvlana WW- 

rJmiLt d^iti I'h farrjtf. AK WUI txa ve k % mall 
divtjiiLi: W'^h [ Lr ioin All ■:luh in lijllimnrt area. 

Willmi '.- fr.irn riiw fjmii. (lay* l.ii'.... . 30 1 
Ifalli-ini A^e- Foli^u.i. Ma ryla nd 113 04. _ 
Bulp opponent wjinwJ Tor Irw play. ?.l>- M»« 
area. Also PBM foe Itm eliallengc icvc^t-iJ. Will 
KU tinuMfl SHu, 13)4 - SJ.OO plL4B pospigt- 
rJoiman MaePonal-J. 1 6fl 5 Frmklin SOBet 
Hoftroult, Miitf. 0I3*J ■ Pr^w >l>l-l?ti. 
A loneLy and i n<: vpern- ncoJ rHj^-i" i> loorunt lor 
PBM LHjrnjjuHiJfp in Alnha KtVpA Also lave-lo 
fa±c frppfliiunli ui Boston dtta. I nave mrut 
famea- Jatk titrl. 1 CTurics. AparlmtPt 0. Hcid- 
me, Mag, aitfti j. MmgW-gg^ 
I want upp-jntn-p (PBM und P-ir>F) fcir I Q-l«l. 
iCBPnoinJ, S^npd, tGennaru;), D-Day, (AliJ«), 
G-Cnnal |lap|. h3ul|je tGrrm^iJ, AK f&rman), 
CetrvthUTg tUnlorij, JJand (either), Watcrino 
(either). Tiar»ls*r t«Hher| Corttpt-i Ted Buy. 
njtti HiiltL-mui Fit 5uLLfjn. Man 01557. 
Winfcd. rhaiudlordwdlc aid ("o^fr^nrjtion Will 
pay arty rraionahk fra. Alio would like info on 
Trafalgar euinc Atl ulTef^ y/JI be irKwrried. 
Wrilc IVIe Barra. F.5 HianAn Terrace. SHjUth 
lladley.M aM. 01075. 

WiLL wll ili toiile Hetty. Mm. fvn nest ofter Also 
fitm-ti-vfjicr opponcnt-i *in!ed [or any Alt rime 
•■; muvti pii*: Write (ircc rtubjn. 52 SitrmKr 
Are. Wtslwnmi. Ma-a B^tJV O or trail JJtnB Jt a 
NOviH uppfrnerlT vrtnie-J. fflf PBM &H Ufcris g. all 
opitLinal* but Nuekar. I am Red. lullind and 
rjimd, (Iwlh <i«wf. loin IFW. Lrwii Pulnphtrc, 
RH, :-, Bos m. galllf toggje. MiehJgM 49017 
[JeBpcratt] ITF tttn-age npr^nunti rKtJ'.-d »ri r 
rifii^UiLiii; tux iimil Jutbpui tnci Wind Diccttinni. 
Vliui Jinin: cif udei. Alu iratprLMted eh formisii 
Padtoel aeta dufa, Cnntaft Torth Vttoif, H14S 
HLV.niimiit IkUnil. Michigan 4BIM. DiorLe 


Wanitil «jp|*heni Tai Gertyshueji FBM L will lie 
aitrier Nurtli flr Somfa.. C^niact Si«ph«n D'Arty, 
iiL& Pi-i.",iir>-.- land. Gros» fnirtli- w,.„xh. MkPIi- 
^an All oUpi>nt n l>: vpfJ] be Dealsn promptly. 
A^gri-mOi Hi'inilaenl w«.1-. yfiul Cluh mjitiuiiia. 
M-qdiMU nfiVirJ no *heie else, nicdili, fun, 
[j.rjLd!.. Fait *irai«ramt, aid mof* [n BW M W J l 
Wiiii- Urn HiJnirirljcrS;, 411 JUlijA fleiw Mid- 
land. Mjihi£»> 4X[ , nUV Atui. AH Fa-til 'J-.n and 

He>_-Geiiy foe aaje 

bnJuf nnw! Afiip-fflso-f's lit Army warns you 
riowl loin the fiiissi iimiy In Aitjrussof'f ACNCi 
All Leiiits onswotta. Evseyone stands a rtiancs 
lo set in, Wriit m Scott Hdfry, ftt. 7, Bi^l 4J, 

h^JfLcilx, Mlihi. ^S33t- 

Wi: m-Ls.1 i tei fiurchiie the followini camel lor 
people willJni lo sell them Vietnam, ConErOnti- 

ti-.-in. at NutleLr Wu Al ICUOJiaMc fPfldb AH 

li'tcm. iniwEiT.I Wnlc to Staail He I in,. Hi. 1, 
Bon 48. E xeeUioe. MLnn. 553 J l_ 

AgjTressftr's 1st Army ctuji-jeva^ att oijier titub* in 
l ht toltohvJniBamcs. Bll«. t>D*y, Tactia IL AK, 
and jnaybs inernr! All leiliB 3inf>iened! Show 
rumff ,;U«! CWlLt'luje Utf WflW to. Scott ffl*lfry, 

Rt 7 H Bm 1 8 . fcjCBljsjrje, Miarx 5.H3I. 

ftrij.iiiicril r«ji" rilil7J:rclg. finr Ictkr I rtccire 1 
>.iii |->..v r-EiM eadj I.I.H1JJ.! Dale. 613 I Ith Ave.. 

3F N iiini-Jl ii.ilis. Minn. ^41-4 TLiOIfUlatJII gtait 

vt ith ij|>IjoimI rulta. 

1 4 year old wartumct .yiillc-J iti ciiBtftr 1li ohiUc. 
FIF ih Jtiy AH Harne or PBM m I9I4 Of tuad. 
Am yuupiB tml Fairlj' tS5«Wr!*i) arid iam (KOrTi- 
Lit: a good flame JaV HofffTtan. i7prt Kwn Av*-. 
S, Winnanoolii. Minn. S540>. PJIone J74-Jtr7j. 
Iiiiu the S]-urliin Neialral romrKfilion League. 
Wf>w ihCor|ioi*tlrj t« Ki>rtg lnojt.wtr.mtj wilh 
MtcT |"i>eft JiJiit ■■larihriji line widi 110.00 lint 
\irii£. Mure and belter unci to follow 1 IntcnisKiJT 
l^n KtotiAt, Ift50? flrayi B^y Blvd. Way ram . 

Mtein- ^3 ?l 

PBM oppOJICIllS minted fw AK, l°14. B ul B, 
and WaiBrioo. We will be either lie* in all iamn- 
Wu WBI 6n**er all lertf-rs tj« r«*]v*. Jim Schopp- 
mui, loQJ F^lrm.n.u nT Dr.. Floriwanl, Ho o3DJ3 
[ would Likr tr, purchiw a came ol 19M in t v.d 
corLditir<n and al a reaxmabEe Drice, Forcsl 
Tiylot, 747 Eirafl d. r.U>:^u li; e. Mnnurnc ^grjl. 
WanKd: PBM opp-inrni* Bul|tf b Ct-Dsy, S-Grad. 
Take eiifitr *1fle. Want throe aannei, one of each. 
All juies and renaonablp modifiratlfjns. Will at> 
twer all Iciiera. Wn'tr Swveii Aekantian. 4M 

BdvlJe re. rSCsiifi^i ;, Nebfiefc ii tiHJlO. 

TI1M wiformnl wa tiled rur Bhlctireni, BuSEe, E'^ll 
tminiiiDieni' rr hnait. eilhtr sifk.. All klttn 
ae.L-cn.EcJ I am iiiitr:.itcd in joining a dub. Lumc 
and Kt DK Wntt l^h Urn*. HUTU lovph. 
Aji.ih.*. Nehrjikj ftRTM, 


PBM ofipiasierii wirmd for Bulge. A new dub For 
kidl IH - 1 5 yj"s. rjld Ahci i*m*rd p* irwd AH 
prriri tomflpie, Almnii my will be ic DCfied, 
Write Charles Young. : Bjrren Rd.. Hanover. 

New Hampshire 01735 

If you want a food chariot InJ hlfh rartk, join 
"The Cvvil'i Bncattc" Onlatl Ua^id L'ult njielrj. 
Al'ir Si Leg rlafboe. New Jeney OtsJll. Will 
PQM D-flay fAHieji, rJulii JAlliesi. AK f Allies I. 

We will all tint Fig. _ 

Will tttjtt Ev-=llcnl, Jullojid ul G-CjKid Tlii 
Afrika torpi n,[ Ocllyi Yoli pay fMnlajjc Seek 
F-T-F opponenli in muM ^mrS in NqmIi N 1 
irca\ Concji.1 Lroninj lUnteMStH, 44 UfoodereH 

Dri^e, Livinpton. Wrw Jee^ry rJ7S?9. 

Jipe ( d. Lip your (eamc and" slop Eosthi£ er-untei^- 
htoj-i: Iticm irt idtntilUolc amfcirn rlutic Main 
ErVailafoti: In Iwo 3i£« and Iwo Colors, A dela 
FMta . Un* 39, tteopi». »M Vo»k HJttZ iiell 
addrcued fiainpfd cnwlor^ appccciati.Ti. 
All you- need k lyv«- troi rnlesl Venus lire*! 
Flaht For love ax 1 do. I=BM any ihniter. all 
opljollali Wrilr Ctegif CubilOU, l^lk 74 Si.. 
Brooiilyn, New Veni 11304. Amoi VLnclt r>inb! 

I will buy CiumwIloTsvil le m aoivd condiliein (lit 
Srl.00. Final oflVr aictpltd. I am inltn,-aled in niln-AHi'tiArlitiClUllL'i;- w.irilamc». Altf 

PBM S-pad. UluacII J'vJlp, Ml farfciidc *»,. 

IVuffalO. N. Y. im T tl. «37-4 l J?3. 

Novice wilder opponenn 1"uf PBM, Stjl Will be 
Germans. It mlem-tecf wnte hmn Mj*wi. 127 
N. EnhtnGni Street. Uannemcjca. New Vork 

II you think you are ready to hi*r real oClmii. 
join Ehif bmnire n«w and gei in on the action. 
Amaturcs not atlcwcd. ICBBTCtHtf t^nTact Hu 
beri Smilhefs. P O Bos i C-oHVerrwur. Mew 

YueL IJiM? -_»_ 

Wanted tl^h tn joiik- Prefer latsie club with aocj 
cntnoS W mow up Hi rank. Flay Midw;^, 
frGfltk. Mulce. AK. well, lutiand, Bill?.. Gulftt. 
IVI4, Mu^i« H eunlacr- Suve MarJlanet. "i Gtn?T 

KC St.. Greene. N ew Vork, T3776. 

Warned imatpin"PTiipt or-piwcul For Bllli, titrifir 
siuV, any nJitt Air tivero any warcamira In the 
Harntinnj ^irj' m- any war janic. Contact 
Xeetl Lyons. i£3 tlstk St.rrl. M m-.^-m i: New 

VrirL: 1407 5 

for «lc "Ccnrrpnlaticni L UHd nnly one?, at 
56.00. I pay pcrytaglv .M*o 1914 same uaed, only 
iwiec, mpig pnm and pwtlJBt intMed. WfilC 
WllharrL Cady. Crwui tjhow KOad. Ilvde Ptrk, 

lVw YqA 1353B. . 

Si inhm. MilitAry Shadtey f'liiti Grand f'ei>lr,il 
-,,iriJ Uupiii ut^Diafljia w.LI odfe « all iftaaleoy*. 
ill giMM.. all <u!e^ A1*a *jnt Jiew hviej^ben. 

lomaica. New Y ork 1143 J. 

Rejpei id annotincJii my retin?mcni feom A..W.A. 
Can only play one or two aanies. Wtnr 1"&M 
opponent, "I'l*", sillier iid?. Apy pBH I am 
now playing I forfeli. Paul Rubin, tl Herbert 
Ave. MflMapequt rart, Hew York; 1 176 J 
Wanted player Iw Stalingrad PBM iiiupericrnxd, 
Contatt Bru« Chrintuii, IE Cilt^ Tcrocr, North 
Newburgb. New Vork. either mle, all \r- <-■ 
LiniwtKrJ.. Alio r-'l-F BIjIi, BuIk Tavticfl- Mid- 

wiy and Jutland. 

Am i.uerciivd in buytfrj Bulge, BliTiistKk. Gmtdal- 
«nsl- 5enrJ yuyr prica. Gres ClWnw, 8c8 Wfdical 
Gniun ta'ftC j aPO Ne^ Yorh PVnJ 7 
Wbal'j vrilh New York Can't Cmd 
l-TF rippflnciih in thW Fzi(it*t1 S-fifiwI: finewt 
W-Lm Fjjj ikilL'e Will i up to tiy "rropnali". 
rhone Day E'U.'-'.I'JO. Evcinnfs VSa-HSB. 
WillHaht CaniBrha »5 F Kill SI . New Yuri 

NY. 10Q2n. ^_^^_ 

IhenperlcneeJ player needs oppnjjenii FTF Ln 
my A-H warpirne ewtpi Nr-*?]. ami 1*1 1, 
I>Day, Bulg*, A-r;, Siallnirad, others in nnw 
iiHiTaci Michael Reddtna., e*37 7i1i Street, --■.m.i- 

rj_ !■.[;•, SV-x V.ri l=i:ilH >J'.lfl^t 
"flit irW.i JiffpL.lvi-.niL Ji.ninL-i ^LCkTj iJeal^ 
with mini a turn, faistory. Watvrlon. Elralvc", Yari- 
eilta. tit. Join! lor|Jc tricolor. Our n\aj, 
tend two b Ocnt iUmpl lo Dill McDuffif. 
Oarknrr Coik.BC. Ht--i;, Houk. Boaj HO, I'ulv 

J.ii.- Sv* I'.-Tk IK.HO. 

I would lile StjaLeay for GvllyiUUrg '04- I am 
Just beBinnine ,iml would like 4lratei{y on bow lo 

nuke Ih-I Kb^ Will. !••: l>.-|i'Tt. Ill l.ji:i:i Df., 

BgcheMer, ?4ew Yoek. I4e>;r,, 
WD) play PTF, AR, Btilr, Smd, CuadaleanaJ. 
Blitz Unhealed al AK. fail at othen. Would like 
tufa afl GaitLcldrnce Carp. I'm luLTkinf Ekl a 
f»d club, EVci! CConner. Awhcatn, H. Y, 

I4f. 25. Phone. 38TjggR 

U-Bua.1 iHine ", l -r Mle if> intjintn uiJJ?i Tne imnif 
Lt almost new with ait tiie original pleeei. Wnie 
ro' Tarn Li-.tur, UL E-num Dr., ftixii;"i--T New 

York 14jj6. The Gwupu it the bett, 

Wanleil PKM eipnnnenti in l l !t4 ar .Stjluifrad 
AI'.lj filjy faee-lrrfacc mosl fanies. IntensleJ! 
Contact Anlbony Diirtdn. 404 Dutow Ave.. 
.^Ivay. New Yurk 1.130C3 
['HM ■ [■[■-'■-■■ii-- Pcjb '-.■■■ i=i Iihr.r, P't'i;. Slilm- 

pad, Waterlw, 1914. Ten either Red, ■eHhw 
Gctmane, AUk% German!. Write Frank I'UL'ky. 
JUJ Fslcenner St., Niin-M TtTwwjndj. New York 

1 4 UP 

Wanted: i j um npponcnU lor w- .,., i ,,.,,.■ Quiet, 
Biit? Ort w*r. t-yjlk. U-l?»y. 5-cnd, 111 »«■ 
citiitr U.S., Cerrnsr.. Kea. NortEV. NCMh AWicb. 
cither Info an Korea farmi. Inn OJieti. 
4nilannetL'irL:lc, w [-.lip, Mt.w York U7PS. 
PB.W D-Diiy AX. BnlpKM. W.| w . GuaJ. CKil 
war, *ne) Tai'tiv-i. w"iu be Allien GnniiBk Gei- 

niani. PrA-A. J'r. fTop Tedera.!? and 1 R5<1_ Write for 
details-. 5im Olien, 4o Marine* CIkIc, W«i Itllp, 

Ngw Yorfc 117"? Will imy ebj.|>i] U upaw.liw. 

John Cofley^ Ifaek Iroui Nam and ready lo 
dcl'uLl yo» ntBtn- BiiIjk. I U I4, or Wftlerfrjo. nonit 
yoilr p.tuSnn. Half aUHnJ, R2d Admin Co, S2d 
ABS- Uiv. l-t. Prati. HoBB gggHrii 3SMJ 
brwtri't anybody in the Louijbuiic jrea play Art 
wajpinies? would like f-T-r" jpponeiiK. AI«o inisr- 

efied In lparn)n« PBM anj ji>Lnpnj rfun in North 
Carolina. Rirhsnl f Whimker, rtn* IT5-5, Roull- 

E, jJritjrat, Nonn Carolina, 3754*. 

Warn to join i]n|> in tjatinnati. Ohm i>rt». fur 
■IB EJ-Day. Grllyshurc etUUtj. t'cmlacl lam 

Dickinson. 2B42 LjuI St. Ctuiles PI., fTindnnst]. 

Uhio-[f:L>o, t.j]i ^1-I7c.|. 

Wan«=:d- ipfLTm-aii™ on Uaine Science Ciaorp oil 
w»FBiimM, a bnpi" dlaeriptlon and pri«, Ccnran 

tamo Manlott. 1?<14 [tjjij Rj-j Drive, fjnn.. 
OMtt "M3», U»nv!d Trnkn H, will wll for 

i5.O0 Please include postage when sending 


Bill I'BM HWJ..I. Wjnut.1.,. I .m ikilkj m 
alt. Km! lout le(i*B aicaWe-Ted NrJ Aplp is t(» 
Hi>i.m1 to be -henwri Nri Braiat |ia0 Hinfl. L'eon 
EthLliarj,5on. JOI Ktnilwoeth Ave,. LTavlon. Ofiln 


V^ry lnw [niid. At for wlr. unly 54 :i (juml. 
paid) P|ay«J oncv Nils Mulidon,'. 141 N. Frartk- 

lin it. Qe-lawar-. Ohifj fjnii j. 

Want opponem lor I'Bil E>LnU iinurnament itylt 
- I am GerniaiuK Juiei Hiilrr'i rlrnehmcn We 
nce-d you. ikmi lor inlu. about il. Ek>b Slephcn- 
ion. '35 H. FranWin, Uvlawaic, Limn J.UEJ?. 
Tbe lini [JAUmnaanJ LresJ° n tf ^<r fimplre: It 
recruiting loldien foe Ihe org an J i at Ion of Ohio 
and the Midwnl. Enlksi with Evjti 5iu_Ldinyj. 1 + 2 
Annalist .[*rr«*. Uiifaanna, Onlo 4JO20. NjyiI war - 

c. nii.?rs | j-L i l:(]nn; 

Novice wrnild like HBM onronunt lar Guad Ail 
tfrttnutHMfJ f.ile.3 anil DpU^nal rules e\cepl Eial- 
dtn movement und supply. CrjAtael Uidiard 
Kecehio. ItKli Hiehiand^iew. Uevetand, Uhio 

44 1 3 5. AH lette r mnwcrcd. 

I >IM BulgE. D"[>ay. AR, Guail, F-T-F moil 
'-'tlitm. luin EaXcJaaM, * btabdWarw Lli't b, 
going plateJ. bnt k IV.I needs VOL 1 , and VQU, 
■nd HJU Bit" HJHJV I'll Mwol Cktilri. bntbtTi, 


ULSU iiudent. wllh b vflttn. eypenenee af Inwifc 
would Like to buttle FTF m viemily cf kenl 
Slete UrUWraiiy, Nu c*r. Any panic bawd Con- 
IjicI t'hniloiyhH Maftk. BoA llli. Johrvwn Hall. 

KriiL. atLLD 44 Mu. mVJ VIS: 

Tlie Empire eonnoh Qhi^J' ,,i, The oddity of Ic 
They don 1 ! eontirjl me Mark Ni.:oR, R.ft I, 

Lynanop, Ohiu 4503S. 

tlaure of Tactica II in w-ud ebeiditran, For alt c-r 
trade. Will Trade loi U-lioat. W^EeTloo. Biimarck. 
I would like to repjin tonUtl with Lcott 
Biirkman'a elub. Conlatt Meredith Adkjfii. Doa 
[ili. Kit Nn. J. L->n-larul. OEiilv h>l> 1 J-64, 
GrponenL wanled for rati I/, ni lira- side WIN !(w 
aracLoudy or win liumWy. Will amw-er all leiters. 
B? ihe Firtl on your bloLk t'j "VTite 1, Odrjld 
Meyer. 2213 RlwJ-L- Mind Abe. 5.F., Mjv.illc.iiv 

QMa WgAft 

WaiMtd fot^li>-F»ee ct PBM rippn.ncnt.'i. any 
pn>L> PlI BLLleor JO|4 by mail •JbOi Urelenrd 


in .5>14 Jim Cru^fonl. 2.s« Vanily. W«Ol 

rjii»kiiF £ nrt-L-H, Ohiu4iJtnJ nHK i^i^flfiit 

Want irtfA an ciutK in North DMsi in Send it 
|o SPJ Swank IJrme. L.iUrmlHe. Ohi^MtaJit >om . 
Anyune wanlirif icimafr nriil ■■tiiii|ile1c facia. and 
[taMCf fol nnr ^ n dmTeiriit ficnniEi tulUr 
*ehidej send t\ 50 m OrrTTf &u T kipi,ih. ?l* 
Myrdr Avmur, VhHaM P*ik. Oliim 45174 Saltw 
faction guKiiinirml In.juirc ,ihnuJ other often 

f torn m< 

will nlay by ninil in ODay tCifrpTunsl, iquaie 
Celly^ury, lUniunl. Guadalcanal i'OSp, and 
*aN-rki.-.iheni!ri>. Wnte Bob Mors. B2B5 North 
HjrIi Streel, Woelhinatwi . Ohio 43QS5. or call 

S-?IS-Tli4J Area COdt 1M4), 

ViV ii,; ill -■ '..II ■'.!■■. I i mii. . i!--.-ii..-. j ii! 

Weil cftKiYt Aliu. am .tfarliiw POM dflublft 
Irunijmrtif iHtd vill PHM Rulft- fAmcncanak 
1414 fGcrroaiK and TacLiea tl. Tor information 
wrile Pen Often.. S79 EJubview. fcmwne. ytegen 


Allen UUil- Tflt Prussian Cojiunentii Guard ha> 
t*jyn to mareli. *o jalp nnw! fame Haff poii- 
i.joiil- pill uvailabkr Send. name, -iddrt". I'urnhvi 
of AH iiierti and BJtptfrttnee io Commanding 

blKHll FCC-C.-KJ KTG SLinvit-w, Fugine. OfTiyon 


We si* ^tlifi/ Milinn Bradley'a lift the Be-ach and 
OaHlc Crv, Lr.el; is in cOoJ COndiEioej. tlB 
i^ BJED eac& Attn III playcn wanted. Lonuel 
Ken HiMelinnd 1313 Albert St., New Caatle. Pa. 


Adiiil niaturv wafRaniDfE (W JO are inviied to 
join lEie North American Guild Of warjaiivm 
Please ijtVI aav i 1 "!* faflMlci need apply David 
Lridsav. .'l.'IS Mouiflfjll Pkwy, Erie, pa, IPJltJ. 
I lo HAdc a new and in perEect eondilion 
1114 for a eeKJd llallle of oriLain of L'onftonl*- 
(,..iH ALt.. PRM D-ftay V,1 (G^niaiO and U-Day 
W3 P,Alli«) Write Dme Kendra. 633 Gihwn 
Am.. KinniTen. Pa. 187Q4. 

Newly formad eVQih Marines Le recruirlni n 
iiailehflaliy, An tJUc tCHi The nendee will wm 
mlllSd Able BrmaJlan inJ Repment r-nmrnand- 
rn ate needed.. Cufliici ftihn Sirnnj,, Ben li07. 
VUlanw* Univ.. Vi|lano>-a, Fa,. I?MJ. 
Rally round trie Elan and Bars. Kerr! FkekaJ 
confTaluldlion^ lo all brothers tntertnl the Con- 
federate Army WareJUninj. Fraternity. All conn 
[•riniLiitfe will be Enr*arded lo New tjiriutive 
Secit-Lary John Roethck. \*\S MEArEhnl AflnV 

mm. C a lumbui. South ^LamAna 392134- 

SiPPCC I like tc luw, I will take Germans in PBM 
SaSrad, Bulfc, and Defray *.* Would prnTer 
Klallve RovlRti like H)flcu| Oilier ftovIcbs can 
l.ii,, Afl!'V r .M' r for en-mpuiiLinn Onlj *mart IhLng 
to dol! Philip Cran;, Bo* 416, Mitchell, 3-D. 

S730 1 , 

FT.ii L in Aii ii -,■ i ii ■. B lei ill ur.uiiiiod *ai- 

g.nufi^' "Tier many free ierviff i and benefit), Any 
more untnown South Dakota winjimen out 

llirr'" 1 If u.i #h.\*r> filr^g Ke'Uer 713 S [lEIudS, 

<jin ltl Falls. S Rnk ^itrt 

BBmcraacy. game etntiptllig, pltlrt, wiimsmenw, 
^oiphl system, friendship, and mrnpetmrjii nr* it 
cluraeteristLC of \ht United Waieamen. it Ameri- 
ca, t>j meerben in U stales. triHrenedl Write 
Mi. Matk IHimdut. i 200 McGuvrj^k Pike. Do net - 

t-"i, l^ f me^e 37314. 

I would like lo buy t-hanceBenvdlc, I will pay 
any rej^nnatik once. Conlaet Sieve- Herroai. 105 
EZait Aih Ave._ J ohmo n Cit y. Tenn,. 37601. 
Join Sparta! Sparta offers a magjjLnr. new sutmfi. 
rem mam enn. prUes, iwards, fnendly eompetllion. 
innvennlajii, unity, »nd pnore Copfaci me for 
mire M forrnailon . Ronald Garland. ?7 f.-rjnbrrry 
STrrti, Juhnann City. Teiinciwi* .t^ii OE 
E.\| i ,-i,^ l -,.j PDM ..['pji-il::!! w.irlV.1 in Bale..-. 
D-Elay. AK ei ml Bfilr I wdl be German*. 
nun. Am. Blue. Will ITF any wargamtf. All 
rrphei answered. LsiK-ncneed warcanicrs £tfnt&Ct 
■i.,iiu a I lik, tireenbriaT I in Aclin r .tcln. 
I/l . = -T "? r. . ! i ■" ■ 

while u.^hen, 1 boaii or i!i*>t iptluene* aiid puwei 
Wi illil be eKpluiUng imn. Jn|n (he Gestapo, 
Greg IMi-. L7r>S 1 ..ri-.-P'T IVn^i- .Vf Iii.j'1-.t, 1 r'.j . 
ifjQlO. -Cnuck HflJIowjy. cfrntati me 

Ii yliii hike- Hi .1 ;, ri i KnAni 1 1 IF KliIikiij, join the 

Gr^r,.Mri Ci.ii..i.i.r ll.ll Ward. 22 Country Clnl- 
r_ourt. ArUnitCti. TeKai 7ofl 1 .0. 
teituii! To - Amsr Oin'er ttaTti am Farming cluru, 
and WF n*ed rnrt in ilur Fori Wonh45alli4 areaE 
Willing IP trade any g^nnn*) I've goc for BI4». 
toll CEiail« Liindnliiii. 220Q Indian (eeilk. F. 
Wftnh, TflHi^ 

Have returned io warejnimt Any wnrgnmsn m 
the Son An Ionic urea , please eotitaC I jie-nn 
Keltcy. I 7rJ C-jtOuh.1 Uti*L. '"an AntOnio. leMi. 
76127 Phone UK 4 165b. For mFc (.'onlMntalifln 

Wanltd C'ir-lt Wae In good eondiilnn Finn. uIT*t 
-Htterted Atio. F'T't* r'aVen fffP any Eame. Cy 
Desneiun, Si. i, b-j.ii 423. TaMlflflllatliat Vir- 

ginia :;9Bi 

!i yr old Whool leaehei iltfiee* 1'HM nnimnfii" 
lor S-U»d. WateTfrxJ. Unlax. Tactiea II Will play 
e-Jlfier, but prcl^p Gcnrmp. J-reudk sJcrman, ami 
Pine. CnniaCl Milkld H Ihomas. lr., UoH 1024 

UililPTin Vs. Z14W 

"Illr Arujy uf Nmllirrn Vinoma I™. Wc wHl 
eru*h llie Yankee EJrjn PBM In Crtlysbtus, 
l mi » i im id t'W'tium open io luuthenwu. All 
game* fien St.iT Qtrwiai* r*i>. E. Li. Gen. 
Thnniai Kr.i.ei 7734 Tl.lwouJ PJ , SpriliBfi^d, 


FTF cnly Ln AK. Bwlge, Waterloo, ¥IJ[z, B cl 
Brit, c.ftry*., Cuaid., (914, EJ-fJarv. luiEand. 
S-Knid Ast \i. Anyone want lo sell I tood at 
nxcel- Cliariicelloijvilla'' £(eve ttmr- IS4S Came- 

rpn CrHcerU Dr . Heitun. Va. J2\}iQ, 

Will n;hile *lii|Eiity n«d Battle of Briiain for 19]4, 
i-r AK with PftM cifLupmenl AJvo. PHM BuLfre. 
^UlinpjrTid. Hi-Day. C'aadi!.:iiial fill (*■ Cemiarii, 
GyTinwm. Allier. U.S. Write favfcl Goehrins, Fean 

WiiTdL-n. Pi.m Ti'wiwend. Wall. HE3M. 

EJppentnu Je-i^faklV wnnlcJ in Ripley and 
ketlna artna Irjr 1nce-ffl-fa« ftay of S-Crad. 
I- J l i. -\ h.-TL-,. UUiiy. BliH.. Juiland or Bulge tl 
inierwled OfilUt Larry Watta. Giten. Weil Vii- 
8H1UL J 5:45, 

Villi |ihj -i 1 1 1 1 - 1 player in any fame of Julland or 
IQIfl Send iiii o.r opilonalt- Wltl pick moel 
ini.rrr.JinB nTfen.. Alto PBM Bulp; (dtlierE, FkiJ 
Wiiiie., Ji ?r.?S Fl RjiruPiF. Dnvc. Broofcfletd, 

Wl-yilMMTI SjOOj 

Iftm ihe LFW and jpet about «K>" pn$n of 
maaailne and t*i Ttwe wargKmei Writs' Robert 
Rauei-hlein, 2225 Keye.s Maduon, WiwoilHn 
SJIll. Phone SSfrjB&tf to Itam aEpfiiit doiwBi ol 
other viantamLWS In the nt 

'Will e^FMS f,t FTF illrliMil ,lny Ml "warpimr. h.vr 
I.' For Sale hrand. nnw. >ii!vl"i ilitj) Diplcjpian , 
Ti-n^rjnjhlp offei Am ipneiesied in ybt^ildiuj 
jMJit-ii.r rri iallj. ilnii^nrd warjfaniev Jim Ger- 
main. W*3 Snnih M„l 3tM», MilwaueLT, Wia-